Files
OpenRA/OpenRA.Mods.RA/Modifiers/HiddenUnderFog.cs
Matthias Mailänder 1071a94d1d document traits
2014-07-20 14:50:37 +02:00

34 lines
1019 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("The actor stays invisible under fog of war.")]
public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { }
public class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{
public bool IsVisible(Actor self, Player byPlayer)
{
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
}
}
}