- Create single platform config named x86 and have all projects target x86. - Remove Release config (broken anyway). - For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile). - Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile). - The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly. - Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
47 lines
1.9 KiB
XML
47 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{33D03738-C154-4028-8EA8-63A3C488A651}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Renderer.Sdl2</RootNamespace>
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<AssemblyName>OpenRA.Renderer.Sdl2</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;DEBUG;</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="SDL2-CS">
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<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Sdl2Input.cs" />
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<Compile Include="Sdl2GraphicsDevice.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="ErrorHandler.cs" />
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<Compile Include="FrameBuffer.cs" />
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<Compile Include="MultiTapDetection.cs" />
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<Compile Include="Texture.cs" />
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<Compile Include="VertexBuffer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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</Project> |