Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/CncSettingsLogic.cs
2011-05-22 22:02:09 +12:00

292 lines
10 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.GameRules;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncSettingsLogic
{
enum PanelType
{
General,
Input
}
PanelType Settings = PanelType.General;
ColorRamp playerColor;
Modifiers groupAddModifier;
MouseScrollType mouseScroll;
WindowMode windowMode;
CncColorPickerPaletteModifier playerPalettePreview;
World world;
[ObjectCreator.UseCtor]
public CncSettingsLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] World world,
[ObjectCreator.Param] Action onExit)
{
this.world = world;
var panel = widget.GetWidget("SETTINGS_PANEL");
// General pane
var generalButton = panel.GetWidget<ButtonWidget>("GENERAL_BUTTON");
generalButton.OnClick = () => Settings = PanelType.General;
generalButton.IsDisabled = () => Settings == PanelType.General;
var generalPane = panel.GetWidget("GENERAL_CONTROLS");
generalPane.IsVisible = () => Settings == PanelType.General;
// Player profile
var nameTextfield = generalPane.GetWidget<TextFieldWidget>("NAME_TEXTFIELD");
nameTextfield.Text = Game.Settings.Player.Name;
playerColor = Game.Settings.Player.ColorRamp;
playerPalettePreview = world.WorldActor.Trait<CncColorPickerPaletteModifier>();
playerPalettePreview.Ramp = playerColor;
var colorDropdown = generalPane.GetWidget<DropDownButtonWidget>("COLOR_DROPDOWN");
colorDropdown.OnMouseDown = _ => ShowColorPicker(colorDropdown);
colorDropdown.GetWidget<ColorBlockWidget>("COLORBLOCK").GetColor = () => playerColor.GetColor(0);
// Debug
var perftext = Game.Settings.Debug.PerfText;
var perftextCheckbox = generalPane.GetWidget<CheckboxWidget>("PERFTEXT_CHECKBOX");
perftextCheckbox.IsChecked = () => perftext;
perftextCheckbox.OnClick = () => perftext ^= true;
var perfgraph = Game.Settings.Debug.PerfGraph;
var perfgraphCheckbox = generalPane.GetWidget<CheckboxWidget>("PERFGRAPH_CHECKBOX");
perfgraphCheckbox.IsChecked = () => perfgraph;
perfgraphCheckbox.OnClick = () => perfgraph ^= true;
var matchtimer = Game.Settings.Game.MatchTimer;
var matchtimerCheckbox = generalPane.GetWidget<CheckboxWidget>("MATCHTIME_CHECKBOX");
matchtimerCheckbox.IsChecked = () => matchtimer;
matchtimerCheckbox.OnClick = () => matchtimer ^= true;
var checkunsynced = Game.Settings.Debug.SanityCheckUnsyncedCode;
var checkunsyncedCheckbox = generalPane.GetWidget<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");
checkunsyncedCheckbox.IsChecked = () => checkunsynced;
checkunsyncedCheckbox.OnClick = () => checkunsynced ^= true;
// Video
windowMode = Game.Settings.Graphics.Mode;
var windowModeDropdown = generalPane.GetWidget<DropDownButtonWidget>("MODE_DROPDOWN");
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown);
windowModeDropdown.GetText = () => windowMode == WindowMode.Windowed ? "Windowed" : windowMode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
generalPane.GetWidget("WINDOW_RESOLUTION").IsVisible = () => windowMode == WindowMode.Windowed;
var windowWidth = generalPane.GetWidget<TextFieldWidget>("WINDOW_WIDTH");
windowWidth.Text = Game.Settings.Graphics.WindowedSize.X.ToString();
var windowHeight = generalPane.GetWidget<TextFieldWidget>("WINDOW_HEIGHT");
windowHeight.Text = Game.Settings.Graphics.WindowedSize.Y.ToString();
// Audio
var soundVolume = Game.Settings.Sound.SoundVolume;
var soundSlider = generalPane.GetWidget<SliderWidget>("SOUND_SLIDER");
soundSlider.OnChange += x => { soundVolume = x; Sound.SoundVolume = x;};
soundSlider.GetOffset = () => { return soundVolume; };
soundSlider.SetOffset(soundVolume);
var musicVolume = Game.Settings.Sound.MusicVolume;
var musicSlider = generalPane.GetWidget<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => { musicVolume = x; Sound.MusicVolume = x; };
musicSlider.GetOffset = () => { return musicVolume; };
musicSlider.SetOffset(musicVolume);
var shellmapMusic = Game.Settings.Game.ShellmapMusic;
var shellmapMusicCheckbox = generalPane.GetWidget<CheckboxWidget>("SHELLMAP_MUSIC");
shellmapMusicCheckbox.IsChecked = () => shellmapMusic;
shellmapMusicCheckbox.OnClick = () => shellmapMusic ^= true;
// Input pane
var inputPane = panel.GetWidget("INPUT_CONTROLS");
inputPane.IsVisible = () => Settings == PanelType.Input;
var inputButton = panel.GetWidget<ButtonWidget>("INPUT_BUTTON");
inputButton.OnClick = () => Settings = PanelType.Input;
inputButton.IsDisabled = () => Settings == PanelType.Input;
inputPane.GetWidget<CheckboxWidget>("CLASSICORDERS_CHECKBOX").IsDisabled = () => true;
var scrollStrength = Game.Settings.Game.ViewportEdgeScrollStep;
var scrollSlider = inputPane.GetWidget<SliderWidget>("SCROLLSPEED_SLIDER");
scrollSlider.OnChange += x => scrollStrength = scrollSlider.GetOffset();
scrollSlider.SetOffset(scrollStrength);
var edgescroll = Game.Settings.Game.ViewportEdgeScroll;
var edgescrollCheckbox = inputPane.GetWidget<CheckboxWidget>("EDGESCROLL_CHECKBOX");
edgescrollCheckbox.IsChecked = () => edgescroll;
edgescrollCheckbox.OnClick = () => edgescroll ^= true;
mouseScroll = Game.Settings.Game.MouseScroll;
var mouseScrollDropdown = inputPane.GetWidget<DropDownButtonWidget>("MOUSE_SCROLL");
mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown);
mouseScrollDropdown.GetText = () => mouseScroll.ToString();
var teamchat = Game.Settings.Game.TeamChatToggle;
var teamchatCheckbox = inputPane.GetWidget<CheckboxWidget>("TEAMCHAT_CHECKBOX");
teamchatCheckbox.IsChecked = () => teamchat;
teamchatCheckbox.OnClick = () => teamchat ^= true;
groupAddModifier = Game.Settings.Keyboard.ControlGroupModifier;
var groupModifierDropdown = inputPane.GetWidget<DropDownButtonWidget>("GROUPADD_MODIFIER");
groupModifierDropdown.OnMouseDown = _ => ShowGroupModifierDropdown(groupModifierDropdown);
groupModifierDropdown.GetText = () => groupAddModifier.ToString();
panel.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
{
Widget.CloseWindow();
onExit();
};
panel.GetWidget<ButtonWidget>("SAVE_BUTTON").OnClick = () =>
{
var s = Game.Settings;
s.Player.Name = nameTextfield.Text;
s.Player.ColorRamp = playerColor;
s.Debug.PerfText = perftext;
s.Debug.PerfGraph = perfgraph;
s.Game.MatchTimer = matchtimer;
s.Debug.SanityCheckUnsyncedCode = checkunsynced;
s.Graphics.Mode = windowMode;
int x = s.Graphics.WindowedSize.X, y = s.Graphics.WindowedSize.Y;
int.TryParse(windowWidth.Text, out x);
int.TryParse(windowHeight.Text, out y);
s.Graphics.WindowedSize = new int2(x,y);
s.Sound.SoundVolume = soundVolume;
Sound.SoundVolume = soundVolume;
s.Sound.MusicVolume = musicVolume;
Sound.MusicVolume = musicVolume;
s.Game.ShellmapMusic = shellmapMusic;
s.Game.ViewportEdgeScrollStep = scrollStrength;
s.Game.ViewportEdgeScroll = edgescroll;
s.Game.MouseScroll = mouseScroll;
s.Game.TeamChatToggle = teamchat;
s.Keyboard.ControlGroupModifier = groupAddModifier;
s.Save();
Widget.CloseWindow();
onExit();
};
}
bool ShowColorPicker(DropDownButtonWidget color)
{
Action<ColorRamp> onSelect = c =>
{
playerColor = c;
color.RemovePanel();
};
Action<ColorRamp> onChange = c =>
{
playerPalettePreview.Ramp = c;
};
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onSelect", onSelect },
{ "onChange", onChange },
{ "initialRamp", playerColor }
});
color.AttachPanel(colorChooser);
return true;
}
bool ShowGroupModifierDropdown(DropDownButtonWidget dropdown)
{
var options = new Dictionary<string, Modifiers>()
{
{ "Ctrl", Modifiers.Ctrl },
{ "Alt", Modifiers.Alt },
{ "Shift", Modifiers.Shift },
// TODO: Display this as Cmd on osx once we have platform detection
{ "Meta", Modifiers.Meta }
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => groupAddModifier == options[o],
() => groupAddModifier = options[o]);
item.GetWidget<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys.ToList(), setupItem);
return true;
}
bool ShowWindowModeDropdown(DropDownButtonWidget dropdown)
{
var options = new Dictionary<string, WindowMode>()
{
{ "Pseudo-Fullscreen", WindowMode.PseudoFullscreen },
{ "Fullscreen", WindowMode.Fullscreen },
{ "Windowed", WindowMode.Windowed },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => windowMode == options[o],
() => windowMode = options[o]);
item.GetWidget<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys.ToList(), setupItem);
return true;
}
bool ShowMouseScrollDropdown(DropDownButtonWidget dropdown)
{
var options = new Dictionary<string, MouseScrollType>()
{
{ "Disabled", MouseScrollType.Disabled },
{ "Standard", MouseScrollType.Standard },
{ "Inverted", MouseScrollType.Inverted },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => mouseScroll == options[o],
() => mouseScroll = options[o]);
item.GetWidget<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys.ToList(), setupItem);
return true;
}
}
}