Files
OpenRA/OpenRA.Game/GameRules/ActorInfo.cs
2024-09-15 22:02:14 +03:00

202 lines
7.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
/// <summary>
/// A unit/building inside the game. Every rules starts with one and adds trait to it.
/// </summary>
public class ActorInfo
{
public const char AbstractActorPrefix = '^';
public const char TraitInstanceSeparator = '@';
/// <summary>
/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
/// that can be inherited by others (using Inherits:) and not a real unit.
/// You can remove inherited traits by adding a - in front of them as in -TraitName: to inherit everything, but this trait.
/// </summary>
public readonly string Name;
readonly TypeDictionary traits = new();
TraitInfo[] constructOrderCache = null;
public ActorInfo(ObjectCreator creator, string name, MiniYaml node)
{
try
{
Name = name;
foreach (var t in node.Nodes)
{
try
{
// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
// LoadTraitInfo will only return null to signal us to abort here if the linter is running
var trait = LoadTraitInfo(creator, t.Key, t.Value);
if (trait != null)
traits.Add(trait);
}
catch (FieldLoader.MissingFieldsException e)
{
throw new YamlException(e.Message);
}
}
traits.TrimExcess();
}
catch (YamlException e)
{
throw new YamlException($"Actor type {name}: {e.Message}");
}
}
public ActorInfo(string name, params TraitInfo[] traitInfos)
{
Name = name;
foreach (var t in traitInfos)
traits.Add(t);
traits.TrimExcess();
}
static TraitInfo LoadTraitInfo(ObjectCreator creator, string traitName, MiniYaml my)
{
if (!string.IsNullOrEmpty(my.Value))
throw new YamlException($"Junk value `{my.Value}` on trait node {traitName}");
// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
// ObjectCreator will only return null to signal us to abort here if the linter is running
var traitInstance = traitName.Split(TraitInstanceSeparator);
var info = creator.CreateObject<TraitInfo>(traitInstance[0] + "Info");
if (info == null)
return null;
try
{
if (traitInstance.Length > 1)
info.GetType().GetField(nameof(info.InstanceName)).SetValue(info, traitInstance[1]);
FieldLoader.Load(info, my);
}
catch (FieldLoader.MissingFieldsException e)
{
var header = "Trait name " + traitName + ": " + (e.Missing.Length > 1 ? "Required properties missing" : "Required property missing");
throw new FieldLoader.MissingFieldsException(e.Missing, header);
}
return info;
}
public IEnumerable<TraitInfo> TraitsInConstructOrder()
{
if (constructOrderCache != null)
return constructOrderCache;
var source = traits.WithInterface<TraitInfo>().Select(i => new
{
Trait = i,
Type = i.GetType(),
Dependencies = PrerequisitesOf(i).ToList(),
OptionalDependencies = OptionalPrerequisitesOf(i).ToList()
}).ToList();
var resolved = source.Where(s => s.Dependencies.Count == 0 && s.OptionalDependencies.Count == 0).ToList();
var unresolved = source.ToHashSet();
unresolved.ExceptWith(resolved);
static bool AreResolvable(Type a, Type b) => a.IsAssignableFrom(b);
// This query detects which unresolved traits can be immediately resolved as all their direct dependencies are met.
var more = unresolved.Where(u =>
u.Dependencies.All(d => // To be resolvable, all dependencies must be satisfied according to the following conditions:
resolved.Exists(r => AreResolvable(d, r.Type)) && // There must exist a resolved trait that meets the dependency.
!unresolved.Any(u1 => AreResolvable(d, u1.Type))) && // All matching traits that meet this dependency must be resolved first.
u.OptionalDependencies.All(d => // To be resolvable, all optional dependencies must be satisfied according to the following condition:
!unresolved.Any(u1 => AreResolvable(d, u1.Type)))); // All matching traits that meet this optional dependencies must be resolved first.
// Continue resolving traits as long as possible.
// Each time we resolve some traits, this means dependencies for other traits may then be possible to satisfy in the next pass.
#pragma warning disable CA1851 // Possible multiple enumerations of 'IEnumerable' collection
var readyToResolve = more.ToList();
while (readyToResolve.Count != 0)
{
resolved.AddRange(readyToResolve);
unresolved.ExceptWith(readyToResolve);
readyToResolve.Clear();
readyToResolve.AddRange(more);
}
#pragma warning restore CA1851
if (unresolved.Count != 0)
{
var exceptionString = "ActorInfo(\"" + Name + "\") failed to initialize because of the following:\n";
var missing = unresolved.SelectMany(u => u.Dependencies.Where(d => !source.Any(s => AreResolvable(d, s.Type)))).Distinct();
exceptionString += "Missing:\n";
foreach (var m in missing)
exceptionString += m + " \n";
exceptionString += "Unresolved:\n";
foreach (var u in unresolved)
{
var deps = u.Dependencies.Where(d => !resolved.Exists(r => r.Type == d));
var optDeps = u.OptionalDependencies.Where(d => !resolved.Exists(r => r.Type == d));
var allDeps = string.Join(", ", deps.Select(o => o.ToString()).Concat(optDeps.Select(o => $"[{o}]")));
exceptionString += $"{u.Type}: {{ {allDeps} }}\n";
}
throw new YamlException(exceptionString);
}
constructOrderCache = resolved.Select(r => r.Trait).ToArray();
return constructOrderCache;
}
public static IEnumerable<Type> PrerequisitesOf(TraitInfo info)
{
return info
.GetType()
.GetInterfaces()
.Where(t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Requires<>))
.Select(t => t.GetGenericArguments()[0]);
}
public static IEnumerable<Type> OptionalPrerequisitesOf(TraitInfo info)
{
return info
.GetType()
.GetInterfaces()
.Where(t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof(NotBefore<>))
.Select(t => t.GetGenericArguments()[0]);
}
public bool HasTraitInfo<T>() where T : ITraitInfoInterface { return traits.Contains<T>(); }
public T TraitInfo<T>() where T : ITraitInfoInterface { return traits.Get<T>(); }
public T TraitInfoOrDefault<T>() where T : ITraitInfoInterface { return traits.GetOrDefault<T>(); }
public IReadOnlyCollection<T> TraitInfos<T>() where T : ITraitInfoInterface { return traits.WithInterface<T>(); }
public BitSet<TargetableType> GetAllTargetTypes()
{
// PERF: Avoid LINQ.
var targetTypes = default(BitSet<TargetableType>);
foreach (var targetable in TraitInfos<ITargetableInfo>())
targetTypes = targetTypes.Union(targetable.GetTargetTypes());
return targetTypes;
}
}
}