Files
OpenRA/OpenRA.Game/Graphics/RenderPostProcessPassVertex.cs
2023-10-27 10:37:28 +03:00

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
[StructLayout(LayoutKind.Sequential)]
public readonly struct RenderPostProcessPassVertex
{
public readonly float X, Y;
public RenderPostProcessPassVertex(float x, float y)
{
X = x; Y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public readonly struct RenderPostProcessPassTexturedVertex
{
// 3d position
public readonly float X, Y;
public readonly float S, T;
public RenderPostProcessPassTexturedVertex(float x, float y, float s, float t)
{
X = x; Y = y;
S = s; T = t;
}
}
public sealed class RenderPostProcessPassShaderBindings : ShaderBindings
{
public RenderPostProcessPassShaderBindings(string name)
: base("postprocess", "postprocess_" + name) { }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0)
};
}
public sealed class RenderPostProcessPassTexturedShaderBindings : ShaderBindings
{
public RenderPostProcessPassTexturedShaderBindings(string name)
: base("postprocess_textured", "postprocess_textured_" + name)
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0),
new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 2, 8),
};
}
}