Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ef35ee22046b54cf726288d2737f979ac4ae8d22
OpenRA/OpenRA.Mods.RA/Widgets/Logic/Ingame
History
Oliver Brakmann ef35ee2204 Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
2014-09-25 21:02:39 +02:00
..
AddRaceSuffixLogic.cs
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
GameInfoBriefingLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoObjectivesLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoStatsLogic.cs
Fix #6444
2014-09-13 14:03:17 +02:00
IngameCashCounterLogic.cs
Add tooltips for the power and cash displays.
2014-07-26 18:20:10 +12:00
IngamePowerBarLogic.cs
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
IngamePowerCounterLogic.cs
Revert "Polishing/normalizing new GUI"
2014-09-21 12:59:04 +12:00
IngameRadarDisplayLogic.cs
Support fading the area behind the radar to black.
2014-07-26 18:20:08 +12:00
IngameSiloBarLogic.cs
…
LeaveMapLogic.cs
Remove stats button from end-game dialog in mission-type maps
2014-09-20 12:17:53 +02:00
LoadIngamePlayerOrObserverUILogic.cs
Load end-game dialog only after game ends, not already when it starts
2014-09-25 21:02:39 +02:00
Powered by Gitea Version: 1.25.4 Page: 1115ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API