129 lines
4.2 KiB
C#
129 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[SequenceReference] public readonly string Sequence = "bib";
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[PaletteReference] public readonly string Palette = "terrain";
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public readonly bool HasMinibib = false;
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public object Create(ActorInitializer init) { return new Bib(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
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yield break;
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var bi = init.Actor.TraitInfo<BuildingInfo>();
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var width = bi.Dimensions.X;
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var bibOffset = bi.Dimensions.Y - 1;
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var centerOffset = FootprintUtils.CenterOffset(init.World, bi);
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var rows = HasMinibib ? 1 : 2;
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var map = init.World.Map;
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var location = CPos.Zero;
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if (init.Contains<LocationInit>())
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location = init.Get<LocationInit, CPos>();
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for (var i = 0; i < rows * width; i++)
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{
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var index = i;
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var anim = new Animation(init.World, image);
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var cellOffset = new CVec(i % width, i / width + bibOffset);
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var cell = location + cellOffset;
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// Some mods may define terrain-specific bibs
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var terrain = map.GetTerrainInfo(cell).Type;
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var testSequence = Sequence + "-" + terrain;
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var sequence = anim.HasSequence(testSequence) ? testSequence : Sequence;
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anim.PlayFetchIndex(sequence, () => index);
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anim.IsDecoration = true;
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// Z-order is one set to the top of the footprint
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var offset = map.CenterOfCell(cell) - map.CenterOfCell(location) - centerOffset;
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yield return new SpriteActorPreview(anim, offset, -(offset.Y + centerOffset.Y + 512), p, rs.Scale);
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}
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}
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}
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public class Bib : INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly BibInfo info;
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readonly RenderSprites rs;
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readonly BuildingInfo bi;
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readonly List<AnimationWithOffset> anims = new List<AnimationWithOffset>();
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public Bib(Actor self, BibInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSprites>();
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bi = self.Info.TraitInfo<BuildingInfo>();
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}
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public void AddedToWorld(Actor self)
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{
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var width = bi.Dimensions.X;
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var bibOffset = bi.Dimensions.Y - 1;
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var centerOffset = FootprintUtils.CenterOffset(self.World, bi);
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var location = self.Location;
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var rows = info.HasMinibib ? 1 : 2;
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var map = self.World.Map;
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for (var i = 0; i < rows * width; i++)
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{
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var index = i;
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var anim = new Animation(self.World, rs.GetImage(self));
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var cellOffset = new CVec(i % width, i / width + bibOffset);
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var cell = location + cellOffset;
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// Some mods may define terrain-specific bibs
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var terrain = map.GetTerrainInfo(cell).Type;
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var testSequence = info.Sequence + "-" + terrain;
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var sequence = anim.HasSequence(testSequence) ? testSequence : info.Sequence;
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anim.PlayFetchIndex(sequence, () => index);
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anim.IsDecoration = true;
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// Z-order is one set to the top of the footprint
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var offset = self.World.Map.CenterOfCell(cell) - self.World.Map.CenterOfCell(location) - centerOffset;
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var awo = new AnimationWithOffset(anim, () => offset, null, -(offset.Y + centerOffset.Y + 512));
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anims.Add(awo);
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rs.Add(awo, info.Palette);
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}
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}
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public void RemovedFromWorld(Actor self)
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{
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foreach (var a in anims)
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rs.Remove(a);
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anims.Clear();
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}
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}
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public class HideBibPreviewInit : IActorInit<bool>, ISuppressInitExport
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{
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[FieldFromYamlKey] readonly bool value = true;
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public HideBibPreviewInit() { }
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public HideBibPreviewInit(bool init) { value = init; }
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public bool Value(World world) { return value; }
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}
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}
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