Files
OpenRA/OpenRA.Mods.Common/Traits/Power/RequiresPower.cs
2015-01-09 21:18:05 +01:00

41 lines
1014 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Needs power to operate.")]
class RequiresPowerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new RequiresPower(init.Self); }
}
class RequiresPower : IDisable, INotifyOwnerChanged
{
PowerManager playerPower;
public RequiresPower(Actor self)
{
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
}
public bool Disabled
{
get { return playerPower.PowerProvided < playerPower.PowerDrained; }
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerPower = newOwner.PlayerActor.Trait<PowerManager>();
}
}
}