177 lines
5.3 KiB
C#
177 lines
5.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Scripting;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Common.Widgets.Logic
|
|
{
|
|
public class IngameMenuLogic
|
|
{
|
|
Widget menu;
|
|
|
|
[ObjectCreator.UseCtor]
|
|
public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel)
|
|
{
|
|
var leaving = false;
|
|
menu = widget.Get("INGAME_MENU");
|
|
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
|
|
if (mpe != null)
|
|
mpe.Fade(mpe.Info.MenuEffect);
|
|
|
|
menu.Get<LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version;
|
|
|
|
var hideMenu = false;
|
|
menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
|
|
|
|
var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
|
|
var hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
|
|
|
|
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
|
|
Action onQuit = () =>
|
|
{
|
|
if (world.Type == WorldType.Regular)
|
|
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName);
|
|
|
|
leaving = true;
|
|
|
|
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
|
|
var exitDelay = iop != null ? iop.ExitDelay : 0;
|
|
if (mpe != null)
|
|
{
|
|
Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
|
|
exitDelay += 40 * mpe.Info.FadeLength;
|
|
}
|
|
|
|
Game.RunAfterDelay(exitDelay, () =>
|
|
{
|
|
Game.Disconnect();
|
|
Ui.ResetAll();
|
|
Game.LoadShellMap();
|
|
});
|
|
};
|
|
|
|
Action closeMenu = () =>
|
|
{
|
|
Ui.CloseWindow();
|
|
if (mpe != null)
|
|
mpe.Fade(MenuPaletteEffect.EffectType.None);
|
|
onExit();
|
|
};
|
|
|
|
Action showMenu = () => hideMenu = false;
|
|
|
|
var abortMissionButton = menu.Get<ButtonWidget>("ABORT_MISSION");
|
|
abortMissionButton.IsVisible = () => world.Type == WorldType.Regular;
|
|
abortMissionButton.IsDisabled = () => leaving;
|
|
if (world.IsGameOver)
|
|
abortMissionButton.GetText = () => "Leave";
|
|
|
|
abortMissionButton.OnClick = () =>
|
|
{
|
|
if (world.IsGameOver)
|
|
{
|
|
onQuit();
|
|
return;
|
|
}
|
|
|
|
hideMenu = true;
|
|
ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu);
|
|
};
|
|
|
|
var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
|
|
exitEditorButton.IsVisible = () => world.Type == WorldType.Editor;
|
|
exitEditorButton.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
ConfirmationDialogs.PromptConfirmAction("Exit Map Editor", "Exit and lose all unsaved changes?", onQuit, showMenu);
|
|
};
|
|
|
|
Action onSurrender = () =>
|
|
{
|
|
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
|
|
closeMenu();
|
|
};
|
|
var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
|
|
surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
|
|
surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined) || hasError;
|
|
surrenderButton.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
|
|
};
|
|
|
|
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");
|
|
saveMapButton.IsVisible = () => world.Type == WorldType.Editor;
|
|
saveMapButton.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
|
|
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
|
|
{
|
|
{ "onSave", (Action<string>)(_ => hideMenu = false) },
|
|
{ "onExit", () => hideMenu = false },
|
|
{ "map", world.Map },
|
|
{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
|
|
{ "actorDefinitions", editorActorLayer.Save() }
|
|
});
|
|
};
|
|
|
|
var musicButton = menu.Get<ButtonWidget>("MUSIC");
|
|
musicButton.IsDisabled = () => leaving;
|
|
musicButton.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
|
|
{
|
|
{ "onExit", () => hideMenu = false },
|
|
{ "world", world }
|
|
});
|
|
};
|
|
|
|
var settingsButton = widget.Get<ButtonWidget>("SETTINGS");
|
|
settingsButton.IsDisabled = () => leaving;
|
|
settingsButton.OnClick = () =>
|
|
{
|
|
hideMenu = true;
|
|
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
|
|
{
|
|
{ "world", world },
|
|
{ "worldRenderer", worldRenderer },
|
|
{ "onExit", () => hideMenu = false },
|
|
});
|
|
};
|
|
|
|
var resumeButton = menu.Get<ButtonWidget>("RESUME");
|
|
resumeButton.IsDisabled = () => leaving;
|
|
if (world.IsGameOver)
|
|
resumeButton.GetText = () => "Return to map";
|
|
|
|
resumeButton.OnClick = closeMenu;
|
|
|
|
var panelRoot = widget.GetOrNull("PANEL_ROOT");
|
|
if (panelRoot != null && world.Type != WorldType.Editor)
|
|
{
|
|
var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
|
|
{
|
|
{ "activePanel", activePanel }
|
|
});
|
|
|
|
gameInfoPanel.IsVisible = () => !hideMenu;
|
|
}
|
|
}
|
|
}
|
|
}
|