Files
OpenRA/OpenRA.Game/Traits/Render/RenderUnit.cs
2010-03-30 18:26:35 +13:00

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.Graphics;
using System.Collections.Generic;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class RenderUnitInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderUnit(self); }
}
class RenderUnit : RenderSimple, INotifyDamage, IRenderModifier
{
Shroud shroud;
public RenderUnit(Actor self)
: base(self, () => self.traits.Get<Unit>().Facing)
{
anim.Play("idle");
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
{
anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); });
}
bool isSmoking;
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState != DamageState.Half) return;
if (isSmoking) return;
isSmoking = true;
var smoke = anims[ "smoke" ].Animation;
smoke.PlayThen( "idle",
() => smoke.PlayThen( "loop",
() => smoke.PlayBackwardsThen( "end",
() => isSmoking = false ) ) );
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.Owner == self.World.LocalPlayer ||
shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
return r;
return new Renderable[] { };
}
}
}