Files
OpenRA/glsl/postprocess_textured_sonic.frag
2025-12-30 22:57:55 +00:00

19 lines
320 B
GLSL

#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D SourceTexture;
uniform float Scale;
in vec2 vTexCoord;
out vec4 fragColor;
void main()
{
if (dot(vTexCoord, vTexCoord) >= 1.0)
discard;
fragColor = texelFetch(SourceTexture, ivec2(gl_FragCoord.xy + Scale * vTexCoord), 0);
}