Files
OpenRA/OpenRA.Mods.Common/Traits/World/MapOptions.cs
2022-10-27 23:30:19 +02:00

128 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Controls the game speed, tech level, and short game lobby options.")]
public class MapOptionsInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
{
[Desc("Descriptive label for the short game checkbox in the lobby.")]
public readonly string ShortGameCheckboxLabel = "Short Game";
[Desc("Tooltip description for the short game checkbox in the lobby.")]
public readonly string ShortGameCheckboxDescription = "Players are defeated when their bases are destroyed";
[Desc("Default value of the short game checkbox in the lobby.")]
public readonly bool ShortGameCheckboxEnabled = true;
[Desc("Prevent the short game enabled state from being changed in the lobby.")]
public readonly bool ShortGameCheckboxLocked = false;
[Desc("Whether to display the short game checkbox in the lobby.")]
public readonly bool ShortGameCheckboxVisible = true;
[Desc("Display order for the short game checkbox in the lobby.")]
public readonly int ShortGameCheckboxDisplayOrder = 0;
[Desc("Descriptive label for the tech level option in the lobby.")]
public readonly string TechLevelDropdownLabel = "Tech Level";
[Desc("Tooltip description for the tech level option in the lobby.")]
public readonly string TechLevelDropdownDescription = "The units and abilities that players can use";
[Desc("Default tech level.")]
public readonly string TechLevel = "unrestricted";
[Desc("Prevent the tech level from being changed in the lobby.")]
public readonly bool TechLevelDropdownLocked = false;
[Desc("Display the tech level option in the lobby.")]
public readonly bool TechLevelDropdownVisible = true;
[Desc("Display order for the tech level option in the lobby.")]
public readonly int TechLevelDropdownDisplayOrder = 0;
[Desc("Tooltip description for the game speed option in the lobby.")]
public readonly string GameSpeedDropdownLabel = "Game Speed";
[Desc("Description of the game speed option in the lobby.")]
public readonly string GameSpeedDropdownDescription = "The rate at which time passes";
[Desc("Default game speed (leave empty to use the default defined in mod.yaml).")]
public readonly string GameSpeed = null;
[Desc("Prevent the game speed from being changed in the lobby.")]
public readonly bool GameSpeedDropdownLocked = false;
[Desc("Display the game speed option in the lobby.")]
public readonly bool GameSpeedDropdownVisible = true;
[Desc("Display order for the game speed option in the lobby.")]
public readonly int GameSpeedDropdownDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
{
yield return new LobbyBooleanOption("shortgame", ShortGameCheckboxLabel, ShortGameCheckboxDescription,
ShortGameCheckboxVisible, ShortGameCheckboxDisplayOrder, ShortGameCheckboxEnabled, ShortGameCheckboxLocked);
var techLevels = map.PlayerActorInfo.TraitInfos<ProvidesTechPrerequisiteInfo>()
.ToDictionary(t => t.Id, t => t.Name);
if (techLevels.Count > 0)
yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
techLevels, TechLevel, TechLevelDropdownLocked);
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var speeds = gameSpeeds.Speeds.ToDictionary(s => s.Key, s => Game.ModData.Translation.GetString(s.Value.Name));
// NOTE: This is just exposing the UI, the backend logic for this option is hardcoded in World
yield return new LobbyOption("gamespeed", GameSpeedDropdownLabel, GameSpeedDropdownDescription, GameSpeedDropdownVisible, GameSpeedDropdownDisplayOrder,
speeds, GameSpeed ?? gameSpeeds.DefaultSpeed, GameSpeedDropdownLocked);
}
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds;
if (GameSpeed != null && !gameSpeeds.ContainsKey(GameSpeed))
throw new YamlException($"Invalid default game speed '{GameSpeed}'.");
}
public override object Create(ActorInitializer init) { return new MapOptions(this); }
}
public class MapOptions : INotifyCreated
{
readonly MapOptionsInfo info;
public bool ShortGame { get; private set; }
public string TechLevel { get; private set; }
public MapOptions(MapOptionsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
ShortGame = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("shortgame", info.ShortGameCheckboxEnabled);
TechLevel = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("techlevel", info.TechLevel);
}
}
}