Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
eff943b3eb626d507494c2d5fb22f8a646538857
OpenRA/OpenRA.Mods.RA/Orders
History
Paul Chote 1ca9c90565 Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
..
DeployOrderTargeter.cs
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
EnterAlliedActorTargeter.cs
Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
2013-08-12 21:34:20 +12:00
PlaceBuildingOrderGenerator.cs
Move more viewport lookups to WorldRenderer.
2013-10-05 21:01:21 +13:00
PowerDownOrderGenerator.cs
Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
RepairOrderGenerator.cs
Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
SetChronoTankDestination.cs
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
2013-08-11 00:25:54 +12:00
UnitOrderTargeter.cs
Add plumbing for issuing orders against frozen actors.
2013-08-12 21:34:18 +12:00
Powered by Gitea Version: 1.25.4 Page: 100ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API