Files
OpenRA/mods/d2k/weapons.yaml
psydev 23025df697 nerf tower missile vs. infantry
Due to blast radius was too good at wiping out infantry before they got even close. 
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00

502 lines
7.1 KiB
YAML

LMG:
ROF: 20
Range: 5
Report: MGUN2
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 15
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
Shadow: yes
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: med_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML2
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: MISSILE
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
HMG:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
HMGo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: MISSILE
ROT: 10
Speed: 40
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 55
High: yes
Shadow: yes
Image: 90MM
Inaccuracy: 9
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 35
Range: 8.25
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 12
Image: MISSILE2
ROT: 10
Speed: 45
RangeLimit: 50
Warhead:
Spread: 12
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: small_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 50
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 90MM
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
Range: 7
Report: MEDTANK1
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 90MM
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 70
Range: 5
Report: TANKHVY1
Burst: 2
BurstDelay: 10
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
Explosion: large_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 65
227mm:
ROF: 100
Range: 10
MinRange: 4
Burst: 4
BurstDelay: 15
Report: MISSLE1
ValidTargets: Ground
Projectile: Bullet
Speed: 24
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 12
Versus:
None: 25%
Wood: 25%
Light: 100%
Heavy: 80%
Concrete: 80%
InfDeath: 4
Explosion: med_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 60
FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1
Projectile: Bullet
Speed: 35
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
Warhead:
Spread: 10
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: med_explosion
SmudgeType: SandCrater, RockCrater
Damage: 0
ImpactSound: EXPLSML2
155mm:
ROF: 75
Range: 8
MinRange: 2
Report: MORTAR1
Projectile: Bullet
Speed: 18
High: true
Shadow: yes
Angle: .1
Inaccuracy: 45
ContrailLength: 20
Warhead:
Spread: 12
Versus:
None: 100%
Wood: 60%
Light: 50%
Heavy: 25%
Concrete: 80%
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
Sound:
ROF: 85
Range: 8.5
Report: SONIC1
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Versus:
None: 60%
Wood: 85%
Light: 90%
Concrete: 75%
InfDeath: 6
Damage: 90
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 20
Heal:
ROF: 160
Range: 4
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
WormJaw:
ROF: 10
Range: 3
Report: WORM
Warhead:
Spread: 5
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
ParaBomb:
ROF: 10
Range: 4.5
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
Napalm:
ROF: 2
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
SmudgeType: Crater
Damage: 300