Due to blast radius was too good at wiping out infantry before they got even close. Made it fire with longer burst delay.
502 lines
7.1 KiB
YAML
502 lines
7.1 KiB
YAML
LMG:
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ROF: 20
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Range: 5
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Report: MGUN2
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 25%
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Light: 40%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 15
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Bazooka:
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ROF: 50
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Range: 5
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Report: BAZOOK1
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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Arm: 2
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Shadow: yes
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Proximity: true
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ContrailLength: 10
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Inaccuracy: 3
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Image: RPG
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ROT: 5
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RangeLimit: 35
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Warhead:
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Spread: 3
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Versus:
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None: 10%
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Wood: 75%
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: med_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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ImpactSound: EXPLSML2
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Sniper:
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ROF: 100
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Range: 8.5
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Report: RIFLE
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Damage: 60
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Spread: 1
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 2
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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Concrete: 0%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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Slung:
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ROF: 60
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Delay: 5
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Range: 5.5
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Report: BAZOOK2
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 25
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High: true
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Shadow: yes
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Angle: .15
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Proximity: true
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Inaccuracy: 12
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Image: MISSILE
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Warhead:
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Spread: 6
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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Heavy: 90%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: med_splash
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InfDeath: 4
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Damage: 30
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ImpactSound: kaboom25
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HMG:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 20%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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HMGo:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 25%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 40
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QuadRockets:
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ROF: 40
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Burst: 2
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BurstDelay: 25
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Range: 7
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Report: ROCKET1
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Image: MISSILE
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ROT: 10
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Speed: 40
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RangeLimit: 40
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Warhead:
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Spread: 3
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Versus:
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None: 35%
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Wood: 45%
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Light: 100%
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Heavy: 100%
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Concrete: 35%
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InfDeath: 4
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Explosion: med_explosion
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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TurretGun:
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ROF: 35
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Range: 7
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Report: TURRET1
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Projectile: Bullet
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Speed: 55
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High: yes
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Shadow: yes
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Image: 90MM
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Inaccuracy: 9
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Warhead:
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Spread: 8
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Versus:
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None: 50%
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Wood: 75%
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Light: 100%
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Concrete: 65%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 55
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TowerMissile:
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ROF: 35
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Range: 8.25
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Report: ROCKET1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 15
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: yes
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Proximity: yes
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Inaccuracy: 12
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Image: MISSILE2
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ROT: 10
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Speed: 45
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RangeLimit: 50
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Warhead:
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Spread: 12
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Versus:
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None: 50%
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Wood: 45%
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Light: 100%
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Heavy: 50%
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Concrete: 35%
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InfDeath: 3
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Explosion: small_explosion
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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90mm:
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ROF: 50
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Range: 5.75
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 50
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Inaccuracy: 12
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Image: 90MM
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Warhead:
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Spread: 8
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Versus:
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None: 50%
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Wood: 50%
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Light: 80%
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Concrete: 50%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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90mma:
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ROF: 50
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Range: 7
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 55
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Inaccuracy: 11
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Image: 90MM
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Warhead:
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Spread: 8
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Versus:
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None: 50%
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Wood: 50%
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Light: 80%
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Concrete: 50%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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DevBullet:
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ROF: 70
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Range: 5
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Report: TANKHVY1
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Burst: 2
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BurstDelay: 10
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Projectile: LaserZap
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BeamRadius: 1
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BeamDuration: 8
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UsePlayerColor: true
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Warhead:
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Spread: 6
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Versus:
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None: 100%
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Wood: 50%
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Light: 100%
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Heavy: 100%
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Concrete: 50%
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Explosion: large_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 65
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227mm:
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ROF: 100
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Range: 10
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MinRange: 4
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Burst: 4
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BurstDelay: 15
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Report: MISSLE1
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 24
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Arm: 5
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High: yes
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Shadow: yes
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Inaccuracy: 55
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Angle: 0.2
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Image: MISSILE2
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ROT: 5
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ContrailLength: 5
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Warhead:
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Spread: 12
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Versus:
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None: 25%
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Wood: 25%
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Light: 100%
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Heavy: 80%
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Concrete: 80%
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InfDeath: 4
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Explosion: med_explosion
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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FakeMissile:
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ROF: 120
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Range: 8
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Burst: 1
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Report: MISSLE1
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Projectile: Bullet
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Speed: 35
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High: true
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Shadow: yes
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Angle: 0.2
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Inaccuracy: 35
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Image: MISSILE
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ContrailLength: 15
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ContrailUsePlayerColor : True
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Warhead:
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Spread: 10
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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Explosion: med_explosion
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SmudgeType: SandCrater, RockCrater
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Damage: 0
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ImpactSound: EXPLSML2
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155mm:
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ROF: 75
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Range: 8
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MinRange: 2
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Report: MORTAR1
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Projectile: Bullet
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Speed: 18
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High: true
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Shadow: yes
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Angle: .1
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Inaccuracy: 45
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ContrailLength: 20
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Warhead:
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Spread: 12
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Versus:
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None: 100%
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Wood: 60%
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Light: 50%
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Heavy: 25%
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Concrete: 80%
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Explosion: self_destruct
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WaterExplosion: large_splash
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ImpactSound: explsml2
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 100
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Sound:
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ROF: 85
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Range: 8.5
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Report: SONIC1
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Projectile: LaserZap
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BeamRadius: 1
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BeamDuration: 8
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UsePlayerColor: true
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Warhead:
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Spread: 1
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Versus:
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None: 60%
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Wood: 85%
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Light: 90%
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Concrete: 75%
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InfDeath: 6
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Damage: 90
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ChainGun:
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ROF: 10
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Range: 5
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MinRange: 1
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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High: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 50%
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Light: 60%
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Heavy: 25%
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Concrete: 25%
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Explosion: piffs
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InfDeath: 2
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Damage: 20
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Heal:
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ROF: 160
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Range: 4
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Report: HEAL2
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 5
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 1
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Damage: -50
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WormJaw:
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ROF: 10
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Range: 3
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Report: WORM
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Warhead:
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Spread: 5
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Versus:
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Wood: 0%
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Concrete: 0%
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Damage: 100
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ParaBomb:
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ROF: 10
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Range: 4.5
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Report:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Spread: 6
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: self_destruct
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InfDeath: 4
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SmudgeType: Crater
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Damage: 500
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ImpactSound: EXPLLG3
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Napalm:
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ROF: 2
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Spread: 20
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Versus:
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None: 20%
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Wood: 100%
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Light: 30%
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Heavy: 20%
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Concrete: 70%
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InfDeath: 4
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Explosion: napalm
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ImpactSound: NAPALM1
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SmudgeType: Crater
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Damage: 300
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