Files
OpenRA/mods/cnc/rules/system.yaml
Matthias Mailänder f05760b986 Don't apply palette modifiers on effects in C&C.
fixes #2778 unit veterancy symbol cloaking together with unit
2013-05-13 23:42:50 +02:00

362 lines
5.8 KiB
YAML

Player:
PlaceBuilding:
TechTree:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 4
pyle: 2
hand: 2
hq: 1
weap: 2
afld: 2
hpad: 0
eye: 1
tmpl: 1
fix: 0
silo: 1
BuildingFractions:
proc: 20%
nuke: 9%
pyle: 5%
hand: 5%
hq: 4%
nuk2: 9%
weap: 9%
afld: 9%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
sam: 7%
eye: 1%
tmpl: 1%
silo: 0%
fix: 1%
hpad: 2%
UnitsToBuild:
e1: 14%
e3: 7%
e2: 10%
e4: 7%
e5: 5%
harv: 1%
bggy: 5%
bike: 40%
ltnk: 25%
ftnk: 10%
arty: 60%
stnk: 40%
jeep: 5%
mtnk: 20%
msam: 40%
htnk: 50%
heli: 5%
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 4
pyle: 2
hand: 2
hq: 1
weap: 2
afld: 2
hpad: 1
eye: 1
tmpl: 1
fix: 0
silo: 1
BuildingFractions:
proc: 17%
nuke: 1%
pyle: 2%
hand: 2%
hq: 1%
nuk2: 18%
weap: 5%
afld: 5%
hpad: 4%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
eye: 1%
tmpl: 1%
sam: 7%
silo: 0%
fix: 1%
UnitsToBuild:
e1: 30%
e2: 30%
e3: 30%
e4: 30%
e5: 30%
harv: 1%
bggy: 10%
ftnk: 10%
arty: 40%
bike: 10%
heli: 10%
ltnk: 40%
stnk: 40%
orca: 10%
msam: 50%
htnk: 50%
jeep: 20%
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name:Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 4
pyle: 2
hand: 4
hq: 1
weap: 3
afld: 2
hpad: 1
eye: 1
tmpl: 1
fix: 0
silo: 1
BuildingFractions:
proc: 17%
nuke: 10%
pyle: 7%
hand: 9%
hq: 1%
nuk2: 18%
weap: 8%
afld: 6%
hpad: 4%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
eye: 1%
tmpl: 1%
sam: 7%
silo: 0%
fix: 1%
UnitsToBuild:
e1: 30%
e2: 30%
e3: 30%
e4: 50%
e5: 50%
harv: 6%
bggy: 10%
bike: 10%
ltnk: 40%
arty: 20%
ftnk: 5%
stnk: 40%
mlrs: 5%
heli: 10%
jeep: 20%
apc: 10%
mtnk: 50%
msam: 50%
htnk: 50%
orca: 10%
SquadSize: 8
PlayerColorPalette:
BasePalette: terrain
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
BaseAttackNotifier:
Shroud:
World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
CncMenuPaletteEffect:
CloakPaletteEffect:
ScreenShaker:
NukePaletteEffect:
WaterPaletteRotation:
BuildingInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTileset@terrain:
Name: terrain
ShadowIndex: 4
PaletteFromCurrentTileset@static:
Name: staticterrain
ShadowIndex: 4
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
ShadowIndex: 3
AllowModifiers: false
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
AllowModifiers: false
PaletteFromFile@colorpicker:
Name: colorpicker
Filename: temperat.pal
ShadowIndex: 4
AllowModifiers: false
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Type: Shroud
ShroudPalette@fog:
Name: fog
Type: Fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
BibLayer:
ResourceLayer:
ResourceClaimLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 35
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@blue-tib:
ResourceType: 2
Palette: staticterrain
TerrainType: BlueTiberium
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
ValuePerUnit: 75
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
DebugOverlay:
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:
MPStartLocations:
SpatialBins:
BinSize: 4
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 120
WaterChance: 0
PathFinder:
ValidateOrder:
DebugPauseState:
ConquestObjectivesPanel:
ObjectivesPanel: CONQUEST_OBJECTIVES
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 240
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 20
UseCashTick: yes
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
ExplodeCrateAction@fire:
Weapon: Napalm.Crate
SelectionShares: 5
CloakCrateAction:
SelectionShares: 5
InitialDelay: 15
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
Effect: cloak
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 120
Unit: mcv
RenderSimple:
BelowUnits:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly: