Files
OpenRA/OpenRa.FileFormats/PlayerColorRemap.cs
2010-01-07 16:21:26 +13:00

38 lines
766 B
C#

using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRa.FileFormats
{
public class PlayerColorRemap : IPaletteRemap
{
int offset;
List<Color> remapColors = new List<Color>();
public PlayerColorRemap(Stream s)
{
using (BinaryReader reader = new BinaryReader(s))
{
for (int i = 0; i < 16; i++)
{
byte r = reader.ReadByte();
byte g = reader.ReadByte();
byte b = reader.ReadByte();
remapColors.Add(Color.FromArgb(r, g, b));
}
}
offset = 80;
}
public Color GetRemappedColor(Color original, int index)
{
if (index < offset || index >= offset + remapColors.Count)
return original;
return remapColors[index - offset];
}
}
}