231 lines
6.5 KiB
C#
231 lines
6.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using OpenRa.FileFormats;
|
|
using System.IO;
|
|
using IjwFramework.Types;
|
|
|
|
namespace RulesConverter
|
|
{
|
|
using PL = Dictionary<string, string>;
|
|
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
FileSystem.Mount(new Folder("./"));
|
|
|
|
var ruleStreams = args
|
|
.Where(a => a.EndsWith(".ini"))
|
|
.Select(a => FileSystem.Open(a)).ToArray();
|
|
|
|
var rules = new IniFile(ruleStreams);
|
|
|
|
var outputFile = args.Single(a => !a.EndsWith(".ini"));
|
|
|
|
var categoryMap = new Dictionary<string,Pair<string,string>>
|
|
{
|
|
{ "VehicleTypes", Pair.New( "^Vehicle", "Vehicle" ) },
|
|
{ "ShipTypes", Pair.New( "^Ship", "Ship" ) },
|
|
{ "PlaneTypes", Pair.New( "^Plane", "Plane" ) },
|
|
{ "BuildingTypes", Pair.New( "^Building", "Building" ) },
|
|
{ "InfantryTypes", Pair.New( "^Infantry", "Infantry" ) },
|
|
};
|
|
|
|
var traitMap = new Dictionary<string, PL>
|
|
{
|
|
{ "Unit", new PL {
|
|
{ "HP", "Strength" },
|
|
{ "Armor", "Armor" },
|
|
{ "Crewed", "Crewed" },
|
|
{ "InitialFacing", "InitialFacing" },
|
|
{ "ROT", "ROT" },
|
|
{ "Sight", "Sight" },
|
|
{ "Speed", "Speed" },
|
|
{ "WaterBound", "WaterBound" } }
|
|
},
|
|
|
|
{ "Selectable", new PL {
|
|
{ "Priority", "SelectionPriority" },
|
|
{ "Voice", "Voice" },
|
|
{ "Bounds", "SelectionSize" } }
|
|
},
|
|
|
|
{ "Mobile", new PL {
|
|
{ "MovementType", "$MovementType" } }
|
|
},
|
|
|
|
{ "RenderBuilding", new PL {
|
|
{ "Image", "Image" } }
|
|
},
|
|
|
|
{ "RenderUnitSpinner", new PL {
|
|
{ "Image", "Image" },
|
|
{ "Offset", "PrimaryOffset" } }
|
|
},
|
|
|
|
{ "RenderUnitRotor", new PL {
|
|
{ "Image", "Image" },
|
|
{ "PrimaryOffset", "RotorOffset" },
|
|
{ "SecondaryOffset", "RotorOffset2" } }
|
|
},
|
|
|
|
{ "Buildable", new PL {
|
|
{ "TechLevel", "TechLevel" },
|
|
{ "Prerequisites", "Prerequisite" },
|
|
{ "BuiltAt", "BuiltAt" },
|
|
{ "Owner", "Owner" },
|
|
{ "Cost", "Cost" },
|
|
{ "Icon", "Icon" },
|
|
{ "Description", "Description" },
|
|
{ "LongDesc", "LongDesc" },
|
|
{ "AlternateName", "AlternateName" } }
|
|
},
|
|
|
|
{ "Cargo", new PL {
|
|
{ "PassengerTypes", "PassengerTypes" },
|
|
{ "Passengers", "Passengers" },
|
|
{ "UnloadFacing", "UnloadFacing" } }
|
|
},
|
|
|
|
{ "LimitedAmmo", new PL {
|
|
{ "Ammo", "Ammo" } }
|
|
},
|
|
|
|
{ "Building", new PL {
|
|
{ "Power", "Power" },
|
|
{ "Footprint", "Footprint" },
|
|
{ "Dimensions", "Dimensions" },
|
|
{ "Capturable", "Capturable" },
|
|
{ "Repairable", "Repairable" },
|
|
{ "BaseNormal", "BaseNormal" },
|
|
{ "Adjacent", "Adjacent" },
|
|
{ "Bib", "Bib" },
|
|
{ "HP", "Strength" },
|
|
{ "Armor", "Armor" },
|
|
{ "Crewed", "Crewed" },
|
|
{ "WaterBound", "WaterBound" },
|
|
{ "Sight", "Sight" },
|
|
{ "Unsellable", "Unsellable" } }
|
|
},
|
|
|
|
{ "StoresOre", new PL {
|
|
{ "Pips", "OrePips" },
|
|
{ "Capacity", "Storage" } }
|
|
},
|
|
|
|
{ "Harvester", new PL {
|
|
{ "Pips", "OrePips" } }
|
|
//{ "Capacity"
|
|
},
|
|
|
|
{ "AttackBase", new PL {
|
|
{ "PrimaryWeapon", "Primary" },
|
|
{ "SecondaryWeapon", "Secondary" },
|
|
{ "PrimaryOffset", "PrimaryOffset" },
|
|
{ "SecondaryOffset", "SecondaryOffset" },
|
|
{ "PrimaryLocalOffset", "PrimaryLocalOffset" },
|
|
{ "SecondaryLocalOffset", "SecondaryLocalOffset" },
|
|
{ "MuzzleFlash", "MuzzleFlash" }, // maybe
|
|
{ "Recoil", "Recoil"},
|
|
{ "FireDelay", "FireDelay" } }
|
|
},
|
|
|
|
{ "Production", new PL {
|
|
{ "SpawnOffset", "SpawnOffset" },
|
|
{ "Produces", "Produces" } }
|
|
},
|
|
|
|
{ "ProductionSurround", new PL {
|
|
{ "Produces", "Produces" } }
|
|
},
|
|
|
|
{ "Minelayer", new PL {
|
|
{ "Mine", "Primary" } }
|
|
},
|
|
|
|
{ "Turreted", new PL {
|
|
{ "ROT", "ROT" },
|
|
{ "InitialFacing", "InitialFacing" } }
|
|
},
|
|
};
|
|
|
|
traitMap["RenderUnit"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderBuildingCharge"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderBuildingOre"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderBuildingTurreted"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderInfantry"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderUnitMuzzleFlash"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderUnitReload"] = traitMap["RenderBuilding"];
|
|
traitMap["RenderUnitTurreted"] = traitMap["RenderBuilding"];
|
|
|
|
traitMap["AttackTurreted"] = traitMap["AttackBase"];
|
|
traitMap["AttackPlane"] = traitMap["AttackBase"];
|
|
traitMap["AttackHeli"] = traitMap["AttackBase"];
|
|
|
|
using (var writer = File.CreateText(outputFile))
|
|
{
|
|
foreach (var cat in categoryMap)
|
|
try
|
|
{
|
|
foreach (var item in rules.GetSection(cat.Key).Select(a => a.Key))
|
|
{
|
|
var iniSection = rules.GetSection(item);
|
|
writer.WriteLine("{0}:", item);
|
|
writer.WriteLine("\tInherits: {0}", cat.Value.First);
|
|
writer.WriteLine("\tCategory: {0}", cat.Value.Second);
|
|
|
|
var traits = iniSection.GetValue("Traits", "")
|
|
.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
|
|
|
|
if (iniSection.GetValue("Selectable", "yes") == "yes")
|
|
traits.Insert(0, "Selectable");
|
|
|
|
if (iniSection.GetValue("TechLevel", "-1") != "-1")
|
|
traits.Insert(0, "Buildable");
|
|
|
|
foreach (var t in traits)
|
|
{
|
|
writer.WriteLine("\t{0}:", t);
|
|
|
|
if (traitMap.ContainsKey(t))
|
|
foreach (var kv in traitMap[t])
|
|
{
|
|
var v = iniSection.GetValue(kv.Value, "");
|
|
if (kv.Value == "$Tab") v = cat.Value.Second;
|
|
if (kv.Value == "$MovementType") v = GetMovementType(iniSection, traits);
|
|
if (!string.IsNullOrEmpty(v)) writer.WriteLine("\t\t{0}: {1}", kv.Key, v);
|
|
}
|
|
}
|
|
|
|
writer.WriteLine();
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
var yaml = MiniYaml.FromFile( outputFile );
|
|
if( File.Exists( "merge-" + outputFile ) )
|
|
yaml = MiniYaml.Merge( MiniYaml.FromFile( "merge-" + outputFile ), yaml );
|
|
// A hack, but it works
|
|
yaml.OptimizeInherits( MiniYaml.FromFile( "../ra/defaults.yaml" ) );
|
|
yaml.WriteToFile( outputFile );
|
|
}
|
|
|
|
static string GetMovementType(IniSection unit, List<string> traits)
|
|
{
|
|
if (unit.GetValue("WaterBound", "no") == "yes")
|
|
return "Float";
|
|
if (unit.GetValue("Tracked", "no") == "yes")
|
|
return "Track";
|
|
if (traits.Contains("Plane") || traits.Contains("Helicopter"))
|
|
return "Fly";
|
|
if (traits.Contains("RenderInfantry") || traits.Contains("RenderSpy"))
|
|
return "Foot";
|
|
|
|
return "Wheel";
|
|
}
|
|
}
|
|
}
|