137 lines
4.1 KiB
C#
137 lines
4.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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public sealed class ReplayConnection : IConnection
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{
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class Chunk
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{
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public int Frame;
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public (int ClientId, byte[] Packet)[] Packets;
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}
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readonly Queue<Chunk> chunks = new Queue<Chunk>();
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readonly Queue<(int Frame, int SyncHash, ulong DefeatState)> sync = new Queue<(int, int, ulong)>();
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readonly int orderLatency;
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public readonly int TickCount;
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public readonly int FinalGameTick;
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public readonly bool IsValid;
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public readonly Session LobbyInfo;
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public readonly string Filename;
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public ReplayConnection(string replayFilename)
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{
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Filename = replayFilename;
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FinalGameTick = ReplayMetadata.Read(replayFilename).GameInfo.FinalGameTick;
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// Parse replay data into a struct that can be fed to the game in chunks
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// to avoid issues with all immediate orders being resolved on the first tick.
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using (var rs = File.OpenRead(replayFilename))
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{
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var packets = new List<(int ClientId, byte[] Packet)>();
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var chunk = new Chunk();
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while (rs.Position < rs.Length)
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{
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var client = rs.ReadInt32();
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if (client == ReplayMetadata.MetaStartMarker)
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break;
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var packetLen = rs.ReadInt32();
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var packet = rs.ReadBytes(packetLen);
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var frame = BitConverter.ToInt32(packet, 0);
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packets.Add((client, packet));
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if (packet.Length > 4 && (packet[4] == (byte)OrderType.Disconnect || packet[4] == (byte)OrderType.SyncHash))
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continue;
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if (frame == 0)
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{
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// Parse replay metadata from orders stream
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if (OrderIO.TryParseOrderPacket(packet, out var orders))
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{
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foreach (var o in orders.Orders.GetOrders(null))
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{
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if (o.OrderString == "StartGame")
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IsValid = true;
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else if (o.OrderString == "SyncInfo" && !IsValid)
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LobbyInfo = Session.Deserialize(o.TargetString);
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}
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}
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}
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else
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{
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// Regular order - finalize the chunk
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chunk.Frame = frame;
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chunk.Packets = packets.ToArray();
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packets.Clear();
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chunks.Enqueue(chunk);
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chunk = new Chunk();
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TickCount = Math.Max(TickCount, frame);
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}
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}
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}
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
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var gameSpeedName = LobbyInfo.GlobalSettings.OptionOrDefault("gamespeed", gameSpeeds.DefaultSpeed);
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orderLatency = gameSpeeds.Speeds[gameSpeedName].OrderLatency;
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}
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void IConnection.StartGame() { }
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// Do nothing: ignore locally generated orders
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void IConnection.Send(int frame, IEnumerable<Order> orders) { }
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void IConnection.SendImmediate(IEnumerable<Order> orders) { }
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void IConnection.SendSync(int frame, int syncHash, ulong defeatState)
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{
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sync.Enqueue((frame, syncHash, defeatState));
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}
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void IConnection.Receive(OrderManager orderManager)
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{
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while (sync.Count != 0)
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orderManager.ReceiveSync(sync.Dequeue());
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while (chunks.Count != 0 && chunks.Peek().Frame <= orderManager.NetFrameNumber + orderLatency)
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{
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foreach (var o in chunks.Dequeue().Packets)
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{
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if (OrderIO.TryParseDisconnect(o, out var disconnect))
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orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
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else if (OrderIO.TryParseSync(o.Packet, out var sync))
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orderManager.ReceiveSync(sync);
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else if (OrderIO.TryParseOrderPacket(o.Packet, out var orders))
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{
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if (orders.Frame == 0)
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orderManager.ReceiveImmediateOrders(o.ClientId, orders.Orders);
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else
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orderManager.ReceiveOrders(o.ClientId, orders);
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}
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else
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throw new InvalidDataException($"Received unknown packet from client {o.ClientId} with length {o.Packet.Length}");
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}
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}
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}
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int IConnection.LocalClientId => -1;
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void IDisposable.Dispose() { }
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}
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}
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