Files
OpenRA/OpenRA.Game/Network/TickTime.cs
2023-02-27 08:36:47 +02:00

58 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Network
{
public sealed class TickTime
{
readonly Func<int> timestep;
long lastTickTime;
public TickTime(Func<int> timestep, long lastTickTime)
{
this.timestep = timestep;
this.lastTickTime = lastTickTime;
}
public long Value
{
get => lastTickTime;
set => lastTickTime = value;
}
public bool ShouldAdvance(long tick)
{
var i = timestep();
if (i == 0)
return false;
var tickDelta = tick - lastTickTime;
return tickDelta >= i;
}
public void AdvanceTickTime(long tick)
{
var tickDelta = tick - lastTickTime;
var currentTimestep = timestep();
var integralTickTimestep = tickDelta / currentTimestep * currentTimestep;
lastTickTime += integralTickTimestep >= Game.TimestepJankThreshold
? integralTickTimestep
: currentTimestep;
}
}
}