Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources. As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general. Also dispose some bitmaps.
166 lines
4.8 KiB
C#
166 lines
4.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ModBrowserLogic
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{
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Widget modList;
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ButtonWidget modTemplate;
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ModMetadata[] allMods;
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readonly SheetBuilder sheetBuilder;
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ModMetadata selectedMod;
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string selectedAuthor;
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string selectedDescription;
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int modOffset = 0;
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Dictionary<string, Sprite> previews;
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Dictionary<string, Sprite> logos;
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[ObjectCreator.UseCtor]
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public ModBrowserLogic(Widget widget)
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{
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var panel = widget;
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var loadButton = panel.Get<ButtonWidget>("LOAD_BUTTON");
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loadButton.OnClick = () => LoadMod(selectedMod);
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loadButton.IsDisabled = () => selectedMod.Id == Game.modData.Manifest.Mod.Id;
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panel.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
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modList = panel.Get("MOD_LIST");
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modTemplate = modList.Get<ButtonWidget>("MOD_TEMPLATE");
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panel.Get<LabelWidget>("MOD_DESC").GetText = () => selectedDescription;
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panel.Get<LabelWidget>("MOD_TITLE").GetText = () => selectedMod.Title;
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panel.Get<LabelWidget>("MOD_AUTHOR").GetText = () => selectedAuthor;
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panel.Get<LabelWidget>("MOD_VERSION").GetText = () => selectedMod.Version;
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var prevMod = panel.Get<ButtonWidget>("PREV_MOD");
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prevMod.OnClick = () => { modOffset -= 1; RebuildModList(); };
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prevMod.IsVisible = () => modOffset > 0;
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var nextMod = panel.Get<ButtonWidget>("NEXT_MOD");
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nextMod.OnClick = () => { modOffset += 1; RebuildModList(); };
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nextMod.IsVisible = () => modOffset + 5 < allMods.Length;
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panel.Get<RGBASpriteWidget>("MOD_PREVIEW").GetSprite = () =>
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{
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Sprite ret = null;
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previews.TryGetValue(selectedMod.Id, out ret);
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return ret;
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};
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sheetBuilder = new SheetBuilder(SheetType.BGRA);
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previews = new Dictionary<string, Sprite>();
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logos = new Dictionary<string, Sprite>();
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allMods = ModMetadata.AllMods.Values.Where(m => m.Id != "modchooser")
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.OrderBy(m => m.Title)
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.ToArray();
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// Load preview images, and eat any errors
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foreach (var mod in allMods)
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{
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try
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{
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using (var preview = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "preview.png")))
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if (preview.Width == 296 && preview.Height == 196)
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previews.Add(mod.Id, sheetBuilder.Add(preview));
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}
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catch (Exception) { }
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try
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{
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using (var logo = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "logo.png")))
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if (logo.Width == 96 && logo.Height == 96)
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logos.Add(mod.Id, sheetBuilder.Add(logo));
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}
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catch (Exception) { }
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}
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ModMetadata initialMod = null;
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ModMetadata.AllMods.TryGetValue(Game.Settings.Game.PreviousMod, out initialMod);
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SelectMod(initialMod ?? ModMetadata.AllMods["ra"]);
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RebuildModList();
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}
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void RebuildModList()
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{
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modList.RemoveChildren();
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var width = modTemplate.Bounds.Width;
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var height = modTemplate.Bounds.Height;
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var innerMargin = modTemplate.Bounds.Left;
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var outerMargin = (modList.Bounds.Width - Math.Min(5, allMods.Length) * width - 4 * innerMargin) / 2;
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var stride = width + innerMargin;
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for (var i = 0; i < 5; i++)
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{
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var j = i + modOffset;
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if (j >= allMods.Length)
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break;
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var mod = allMods[j];
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var item = modTemplate.Clone() as ButtonWidget;
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item.Bounds = new Rectangle(outerMargin + i * stride, 0, width, height);
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item.IsHighlighted = () => selectedMod == mod;
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item.OnClick = () => SelectMod(mod);
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item.OnDoubleClick = () => LoadMod(mod);
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item.OnKeyPress = e =>
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{
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if (e.MultiTapCount == 2)
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LoadMod(mod);
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else
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SelectMod(mod);
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};
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item.TooltipText = mod.Title;
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if (j < 9)
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item.Key = new Hotkey((Keycode)((int)Keycode.NUMBER_1 + j), Modifiers.None);
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Sprite logo = null;
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logos.TryGetValue(mod.Id, out logo);
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item.Get<RGBASpriteWidget>("MOD_LOGO").GetSprite = () => logo;
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item.Get("MOD_NO_LOGO").IsVisible = () => logo == null;
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modList.AddChild(item);
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}
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}
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void SelectMod(ModMetadata mod)
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{
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selectedMod = mod;
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selectedAuthor = "By " + (mod.Author ?? "unknown author");
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selectedDescription = (mod.Description ?? "").Replace("\\n", "\n");
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var selectedIndex = Array.IndexOf(allMods, mod);
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if (selectedIndex - modOffset > 4)
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modOffset = selectedIndex - 4;
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}
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void LoadMod(ModMetadata mod)
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{
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Game.RunAfterTick(() =>
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{
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Ui.CloseWindow();
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sheetBuilder.Dispose();
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Game.InitializeMod(mod.Id, null);
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});
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}
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}
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}
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