Files
OpenRA/OpenRA.Game/Graphics/SpriteLoader.cs

59 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
public class SpriteLoader
{
public SpriteLoader(string[] exts, SheetBuilder sheetBuilder)
{
SheetBuilder = sheetBuilder;
// Include extension-less version
this.exts = exts.Append("").ToArray();
sprites = new Cache<string, Sprite[]>(LoadSprites);
}
readonly SheetBuilder SheetBuilder;
readonly Cache<string, Sprite[]> sprites;
readonly string[] exts;
Sprite[] LoadSprites(string filename)
{
// TODO: Cleanly abstract file type detection
if (filename.ToLower().EndsWith("r8"))
{
var r8 = new R8Reader(FileSystem.Open(filename));
return r8.Select(a => SheetBuilder.Add(a.Image, a.Size, a.Offset)).ToArray();
}
BinaryReader reader = new BinaryReader(FileSystem.OpenWithExts(filename, exts));
var ImageCount = reader.ReadUInt16();
if (ImageCount == 0)
{
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
}
else
{
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
}
}
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
}
}