Files
OpenRA/OpenRA.Game/PlayerProfile.cs
RoosterDragon 36660b89e9 Silence IDE0290.
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
2025-04-02 10:18:32 +03:00

59 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA
{
public class PlayerProfile
{
public readonly string Fingerprint;
public readonly string PublicKey;
public readonly bool KeyRevoked;
public readonly int ProfileID;
public readonly string ProfileName;
public readonly string ProfileRank = "Registered Player";
[FieldLoader.LoadUsing(nameof(LoadBadges))]
public readonly List<PlayerBadge> Badges;
static object LoadBadges(MiniYaml yaml)
{
var badges = new List<PlayerBadge>();
var badgesNode = yaml.NodeWithKeyOrDefault("Badges");
if (badgesNode != null)
{
var playerDatabase = Game.ModData.Manifest.Get<PlayerDatabase>();
foreach (var badgeNode in badgesNode.Value.Nodes)
{
Game.RunAfterTick(() =>
{
// Discard badge on error
try
{
var badge = playerDatabase.LoadBadge(badgeNode.Value);
if (badge != null)
badges.Add(badge);
}
catch { }
});
}
}
return badges;
}
}
public record PlayerBadge(string Label, string Icon, string Icon2x, string Icon3x);
}