Files
OpenRA/OpenRA.Mods.Common/Traits/Air/AttackAircraft.cs

78 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
{
[Desc("Delay, in game ticks, before non-hovering aircraft turns to attack.")]
public readonly int AttackTurnDelay = 50;
[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
public readonly int FacingTolerance = 0;
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
base.RulesetLoaded(rules, ai);
if (FacingTolerance < 0 || FacingTolerance > 128)
throw new YamlException("Facing tolerance must be in range of [0, 128], 128 covers 360 degrees.");
}
public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); }
}
public class AttackAircraft : AttackFollow
{
public readonly AttackAircraftInfo AttackAircraftInfo;
readonly AircraftInfo aircraftInfo;
public AttackAircraft(Actor self, AttackAircraftInfo info)
: base(self, info)
{
AttackAircraftInfo = info;
aircraftInfo = self.Info.TraitInfo<AircraftInfo>();
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
if (aircraftInfo.CanHover)
return new HeliAttack(self, newTarget);
return new FlyAttack(self, newTarget);
}
protected override bool CanAttack(Actor self, Target target)
{
// Don't fire while landed or when outside the map.
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude
|| !self.World.Map.Contains(self.Location))
return false;
if (!base.CanAttack(self, target))
return false;
var pos = self.CenterPosition;
var targetedPosition = GetTargetPosition(pos, target);
var delta = targetedPosition - pos;
if (delta.HorizontalLengthSquared == 0)
return true;
return Util.FacingWithinTolerance(facing.Facing, delta.Yaw.Facing, AttackAircraftInfo.FacingTolerance);
}
}
}