Files
OpenRA/packaging/osx/buildpackage.sh
Paul Chote f1b68a5207 Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
2010-11-21 13:10:19 +13:00

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#!/bin/bash
# OpenRA packaging script for Mac OSX
if [ $# -ne "3" ]; then
echo "Usage: `basename $0` version files-dir outputdir"
exit 1
fi
# Dirty build dir; last build failed?
if [ -e "OpenRA.app" ]; then
echo "Error: OpenRA.app already exists"
exit 2
fi
# Copy the template to build the game package
# Assumes it is layed out with the correct directory structure
cp -rv template.app OpenRA.app
cp -R "$2/" "OpenRA.app/Contents/Resources/" || exit 3
# Remove the tao and WindowsBase dlls (which are shipped with the deps package)
rm OpenRA.app/Contents/Resources/Tao.*
rm OpenRA.app/Contents/Resources/WindowsBase.dll
# Package app bundle into a zip and clean up
zip OpenRA-$1 -r -9 OpenRA.app
mv OpenRA-$1.zip $3
rm -rf OpenRA.app