Files
OpenRA/OpenRA.Game/Effects/FlashTarget.cs
2014-08-21 11:27:52 +02:00

52 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Effects
{
public class FlashTarget : IEffect
{
Actor target;
Player player;
int remainingTicks;
public FlashTarget(Actor target, Player asPlayer = null, int ticks = 4)
{
this.target = target;
player = asPlayer;
remainingTicks = ticks;
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
target.World.Remove(e);
}
public void Tick(World world)
{
if (--remainingTicks == 0 || !target.IsInWorld)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (target.IsInWorld && remainingTicks % 2 == 0)
{
var palette = wr.Palette(player == null ? "highlight" : "highlight" + player.InternalName);
return target.Render(wr)
.Where(r => !r.IsDecoration)
.Select(r => r.WithPalette(palette));
}
return SpriteRenderable.None;
}
}
}