Files
OpenRA/OpenRA.Mods.Cnc/PoisonedByTiberium.cs
2014-08-23 11:23:34 +02:00

52 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA;
using OpenRA.GameRules;
namespace OpenRA.Mods.Cnc
{
class PoisonedByTiberiumInfo : ITraitInfo
{
[WeaponReference] public readonly string Weapon = "Tiberium";
public readonly string[] Resources = { "Tiberium", "BlueTiberium" };
public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
}
class PoisonedByTiberium : ITick, ISync
{
PoisonedByTiberiumInfo info;
[Sync] int poisonTicks;
public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
public void Tick(Actor self)
{
if (--poisonTicks > 0) return;
// Prevents harming infantry in cargo.
if (!self.IsInWorld) return;
var rl = self.World.WorldActor.Trait<ResourceLayer>();
var r = rl.GetResource(self.Location);
if (r == null) return;
if (!info.Resources.Contains(r.Info.Name)) return;
var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
poisonTicks = weapon.ReloadDelay;
}
}
}