Files
OpenRA/OpenRA.Mods.RA/Buildings/ClonesProducedUnits.cs
Taryn Hill b4cecff74e ClonesProductionUnits:
string[] CloneableTypes	checks Cloneable.Types

Cloneable:
	string[] Types checked by ClonesProductionUnits.CloneableTypes

Added INotifyOtherProduction
	for notifying self when another actor
	produces a unit.
2014-07-24 19:08:08 -05:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Creates a free duplicate of produced units.")]
public class ClonesProducedUnitsInfo : ITraitInfo, Requires<ProductionInfo>, Requires<ExitInfo>
{
[Desc("Uses the \"Cloneable\" trait to determine whether or not we should clone a produced unit.")]
public readonly string[] CloneableTypes = { };
public object Create(ActorInitializer init) { return new ClonesProducedUnits(init.self, this); }
}
public class ClonesProducedUnits : INotifyOtherProduction
{
readonly ClonesProducedUnitsInfo info;
readonly Production production;
public ClonesProducedUnits(Actor self, ClonesProducedUnitsInfo info)
{
this.info = info;
production = self.Trait<Production>();
}
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
{
// No recursive cloning!
if (producer.HasTrait<ClonesProducedUnits>())
return;
var ci = produced.Info.Traits.GetOrDefault<CloneableInfo>();
if (ci == null || !info.CloneableTypes.Intersect(ci.Types).Any())
return;
production.Produce(self, produced.Info, self.Owner.Country.Race);
}
}
}