Remove references to the global "Game" and use the SequenceProvider of the current world/map.
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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{
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class CrateEffect : IEffect
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{
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readonly string palette;
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readonly Actor a;
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readonly Animation anim;
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public CrateEffect(Actor a, string seq, string palette)
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{
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this.a = a;
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this.palette = palette;
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anim = new Animation(a.World, "crate-effects");
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anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world)
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{
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.IsInWorld || a.World.FogObscures(a.Location))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(palette));
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}
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}
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}
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