Files
OpenRA/OpenRA.Mods.RA/LimitedAmmo.cs
2014-07-12 13:31:14 -05:00

74 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Actor has a limited amount of ammo, after using it all the actor must reload in some way.")]
public class LimitedAmmoInfo : ITraitInfo
{
public readonly int Ammo = 0;
[Desc("Defaults to value in Ammo.")]
public readonly int PipCount = 0;
public readonly PipType PipType = PipType.Green;
public readonly PipType PipTypeEmpty = PipType.Transparent;
[Desc("Time to reload measured in ticks.")]
public readonly int ReloadTicks = 25 * 2;
public object Create(ActorInitializer init) { return new LimitedAmmo(this); }
}
public class LimitedAmmo : INotifyAttack, IPips, ISync
{
[Sync] int ammo;
LimitedAmmoInfo Info;
public LimitedAmmo(LimitedAmmoInfo info)
{
ammo = info.Ammo;
Info = info;
}
public bool FullAmmo() { return ammo == Info.Ammo; }
public bool HasAmmo() { return ammo > 0; }
public bool GiveAmmo()
{
if (ammo >= Info.Ammo) return false;
++ammo;
return true;
}
public bool TakeAmmo()
{
if (ammo <= 0) return false;
--ammo;
return true;
}
public int ReloadTimePerAmmo() { return Info.ReloadTicks; }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { TakeAmmo(); }
public int GetAmmoCount() { return ammo; }
public IEnumerable<PipType> GetPips(Actor self)
{
var pips = Info.PipCount != 0 ? Info.PipCount : Info.Ammo;
return Exts.MakeArray(pips,
i => (ammo * pips) / Info.Ammo > i ? Info.PipType : Info.PipTypeEmpty);
}
}
}