73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Activities;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Player recives a unit for free once the building is placed. This also works for structures.",
|
|
"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
|
|
public class FreeActorInfo : ITraitInfo
|
|
{
|
|
[ActorReference]
|
|
[Desc("Name of actor (use HARV if this trait is for refineries)")]
|
|
public readonly string Actor = null;
|
|
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
|
|
public readonly string InitialActivity = null;
|
|
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
|
|
public readonly CVec SpawnOffset = CVec.Zero;
|
|
[Desc("Which direction the unit should face.")]
|
|
public readonly int Facing = 0;
|
|
|
|
public object Create(ActorInitializer init) { return new FreeActor(init, this); }
|
|
}
|
|
|
|
public class FreeActor
|
|
{
|
|
public FreeActor(ActorInitializer init, FreeActorInfo info)
|
|
{
|
|
if (init.Contains<FreeActorInit>() && !init.Get<FreeActorInit>().ActorValue)
|
|
return;
|
|
|
|
init.Self.World.AddFrameEndTask(w =>
|
|
{
|
|
var a = w.CreateActor(info.Actor, new TypeDictionary
|
|
{
|
|
new ParentActorInit(init.Self),
|
|
new LocationInit(init.Self.Location + info.SpawnOffset),
|
|
new OwnerInit(init.Self.Owner),
|
|
new FacingInit(info.Facing),
|
|
});
|
|
|
|
if (info.InitialActivity != null)
|
|
a.QueueActivity(Game.CreateObject<Activity>(info.InitialActivity));
|
|
});
|
|
}
|
|
}
|
|
|
|
public class FreeActorInit : IActorInit<bool>
|
|
{
|
|
[FieldFromYamlKey]
|
|
public readonly bool ActorValue = true;
|
|
public FreeActorInit() { }
|
|
public FreeActorInit(bool init) { ActorValue = init; }
|
|
public bool Value(World world) { return ActorValue; }
|
|
}
|
|
|
|
public class ParentActorInit : IActorInit<Actor>
|
|
{
|
|
public readonly Actor ActorValue;
|
|
public ParentActorInit(Actor parent) { ActorValue = parent; }
|
|
public Actor Value(World world) { return ActorValue; }
|
|
}
|
|
}
|