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OpenRA/glsl/chrome-rgba.vert

9 lines
169 B
GLSL

uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
vec2 p = gl_Vertex.xy*vec2(0.001538462,-0.0025) + vec2(-1,1);
gl_Position = vec4(p.x,p.y,0,1);
}