Files
OpenRA/OpenRA.Mods.Common/Activities/DeliverUnit.cs
2022-05-28 00:35:10 -05:00

117 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class DeliverUnit : Activity
{
readonly Carryall carryall;
readonly BodyOrientation body;
readonly bool assignTargetOnFirstRun;
readonly WDist deliverRange;
readonly Color? targetLineColor;
Target destination;
public DeliverUnit(Actor self, WDist deliverRange, Color? targetLineColor)
: this(self, Target.Invalid, deliverRange, targetLineColor)
{
assignTargetOnFirstRun = true;
}
public DeliverUnit(Actor self, in Target destination, WDist deliverRange, Color? targetLineColor)
{
this.destination = destination;
this.deliverRange = deliverRange;
this.targetLineColor = targetLineColor;
carryall = self.Trait<Carryall>();
body = self.Trait<BodyOrientation>();
}
protected override void OnFirstRun(Actor self)
{
// In case this activity was queued (either via queued order of via AutoCarryall)
// something might have happened to the cargo in the time between the activity being
// queued and being run, so short out if it is no longer valid.
if (carryall.Carryable == null)
return;
if (assignTargetOnFirstRun)
destination = Target.FromCell(self.World, self.Location);
QueueChild(new Land(self, destination, deliverRange));
QueueChild(new Wait(carryall.Info.BeforeUnloadDelay, false));
QueueChild(new ReleaseUnit(self));
QueueChild(new TakeOff(self));
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (targetLineColor != null)
yield return new TargetLineNode(destination, targetLineColor.Value);
}
class ReleaseUnit : Activity
{
readonly Carryall carryall;
readonly BodyOrientation body;
readonly IFacing facing;
public ReleaseUnit(Actor self)
{
facing = self.Trait<IFacing>();
carryall = self.Trait<Carryall>();
body = self.Trait<BodyOrientation>();
}
protected override void OnFirstRun(Actor self)
{
// HACK: Activities still tick between the actor being killed and being disposed
// Thus the carryable might have changed since queuing because the death handler set it to null
if (carryall.Carryable == null)
return;
self.Trait<Aircraft>().RemoveInfluence();
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self.Orientation));
var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
var targetLocation = self.World.Map.CellContaining(targetPosition);
carryall.Carryable.Trait<IPositionable>().SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
carryall.Carryable.Trait<IFacing>().Facing = facing.Facing;
// Put back into world
self.World.AddFrameEndTask(w =>
{
if (self.IsDead)
return;
var cargo = carryall.Carryable;
if (cargo == null)
return;
var carryable = cargo.Trait<Carryable>();
w.Add(cargo);
carryall.DetachCarryable(self);
carryable.UnReserve(cargo);
carryable.Detached(cargo);
});
}
}
}
}