Files
OpenRA/OpenRA.Mods.Common/Scripting/Properties/DeliveryProperties.cs
2022-05-28 00:35:10 -05:00

74 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using Eluant;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Ability")]
public class DeliversCashProperties : ScriptActorProperties, Requires<IMoveInfo>, Requires<DeliversCashInfo>
{
readonly DeliversCashInfo info;
public DeliversCashProperties(ScriptContext context, Actor self)
: base(context, self)
{
info = Self.Info.TraitInfo<DeliversCashInfo>();
}
[ScriptActorPropertyActivity]
[Desc("Deliver cash to the target actor.")]
public void DeliverCash(Actor target)
{
var t = Target.FromActor(target);
// NB: Scripted actions get no visible targetlines.
Self.QueueActivity(new DonateCash(Self, t, info.Payload, info.PlayerExperience, null));
}
}
[ScriptPropertyGroup("Ability")]
public class DeliversExperienceProperties : ScriptActorProperties, Requires<IMoveInfo>, Requires<DeliversExperienceInfo>
{
readonly DeliversExperienceInfo deliversExperience;
readonly GainsExperience gainsExperience;
public DeliversExperienceProperties(ScriptContext context, Actor self)
: base(context, self)
{
deliversExperience = Self.Info.TraitInfo<DeliversExperienceInfo>();
gainsExperience = Self.Trait<GainsExperience>();
}
[ScriptActorPropertyActivity]
[Desc("Deliver experience to the target actor.")]
public void DeliverExperience(Actor target)
{
var targetGainsExperience = target.TraitOrDefault<GainsExperience>();
if (targetGainsExperience == null)
throw new LuaException($"Actor '{target}' cannot gain experience!");
if (targetGainsExperience.Level == targetGainsExperience.MaxLevel)
return;
var level = gainsExperience.Level;
var t = Target.FromActor(target);
// NB: Scripted actions get no visible targetlines.
Self.QueueActivity(new DonateExperience(Self, t, level, deliversExperience.PlayerExperience, null));
}
}
}