Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/CopyIsometricSelectableHeight.cs
2022-05-28 00:35:10 -05:00

80 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using OpenRA.Mods.Common.FileFormats;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class CopyIsometricSelectableHeight : UpdateRule
{
public override string Name => "Copy IsometricSelectable.Height from art*.ini definitions.";
public override string Description =>
"Reads building Height entries art.ini/artfs.ini/artmd.ini from the current working directory\n" +
"and adds IsometricSelectable definitions to matching actors.";
static readonly string[] SourceFiles = { "art.ini", "artfs.ini", "artmd.ini" };
readonly Dictionary<string, int> selectionHeight = new Dictionary<string, int>();
bool complete;
public override IEnumerable<string> BeforeUpdate(ModData modData)
{
if (complete)
yield break;
var grid = Game.ModData.Manifest.Get<MapGrid>();
foreach (var filename in SourceFiles)
{
if (!File.Exists(filename))
continue;
var file = new IniFile(File.Open(filename, FileMode.Open));
foreach (var section in file.Sections)
{
if (!section.Contains("Height"))
continue;
selectionHeight[section.Name] = (int)(float.Parse(section.GetValue("Height", "1")) * grid.TileSize.Height);
}
}
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
// Rule only applies to the default ruleset - skip maps
complete = true;
yield break;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (complete || actorNode.LastChildMatching("IsometricSelectable") != null)
yield break;
if (!selectionHeight.TryGetValue(actorNode.Key.ToLowerInvariant(), out var height))
yield break;
// Don't redefine the default value
if (height == 24)
yield break;
var selection = new MiniYamlNode("IsometricSelectable", "");
selection.AddNode("Height", FieldSaver.FormatValue(height));
actorNode.AddNode(selection);
}
}
}