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f35c83e977c29cfdb3c607b3f80b13867bb9d041
OpenRA/OpenRA.Mods.RA/Traits
History
Paul Chote 9ddfdc45b3 Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
..
Attack
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
Buildings
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Infiltration
Make INotifyInfiltrated require explicit implementation
2016-10-22 18:21:52 +02:00
PaletteEffects
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Render
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
SupportPowers
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Chronoshiftable.cs
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Cloneable.cs
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Disguise.cs
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
FrozenUnderFogUpdatedByGps.cs
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
GpsWatcher.cs
Trigger RA GPS reveal from sat missile effect instead of DelayedAction
2016-12-10 15:41:14 +01:00
HarvesterHuskModifier.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
MadTank.cs
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Mine.cs
Makes friendly units aware of mines
2016-11-03 23:07:57 +03:00
Minelayer.cs
Avoid querying traits from dead minelayers.
2016-12-17 21:10:11 +00:00
PortableChrono.cs
Merge pull request #11881 from reaperrr/always-visible-bar
2016-08-26 14:56:29 +02:00
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