91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class UpgradeModCommand : IUtilityCommand
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{
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public string Name { get { return "--upgrade-mod"; } }
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[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.modData = modData;
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Game.modData.MapCache.LoadMaps();
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var engineDate = Exts.ParseIntegerInvariant(args[1]);
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Console.WriteLine("Processing Rules:");
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foreach (var filename in Game.modData.Manifest.Rules)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0);
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using (var file = new StreamWriter(filename))
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file.WriteLine(yaml.WriteToString());
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}
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Console.WriteLine("Processing Weapons:");
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foreach (var filename in Game.modData.Manifest.Weapons)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0);
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using (var file = new StreamWriter(filename))
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file.WriteLine(yaml.WriteToString());
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}
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Console.WriteLine("Processing Tilesets:");
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foreach (var filename in Game.modData.Manifest.TileSets)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0);
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using (var file = new StreamWriter(filename))
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file.WriteLine(yaml.WriteToString());
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}
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Console.WriteLine("Processing Cursors:");
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foreach (var filename in Game.modData.Manifest.Cursors)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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UpgradeRules.UpgradeCursors(engineDate, ref yaml, null, 0);
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using (var file = new StreamWriter(filename))
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file.WriteLine(yaml.WriteToString());
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}
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Console.WriteLine("Processing Maps:");
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var maps = Game.modData.MapCache
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.Where(m => m.Status == MapStatus.Available)
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.Select(m => m.Map);
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foreach (var map in maps)
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{
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Console.WriteLine("\t" + map.Path);
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UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
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map.Save(map.Path);
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}
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}
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}
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}
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