Files
OpenRA/OpenRA.Mods.RA/Crates/HideMapCrateAction.cs
Kenny f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00

42 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HideMapCrateActionInfo : CrateActionInfo
{
public override object Create(ActorInitializer init) { return new HideMapCrateAction(init.self, this); }
}
class HideMapCrateAction : CrateAction
{
public HideMapCrateAction(Actor self, HideMapCrateActionInfo info)
: base(self, info) {}
public override int GetSelectionShares (Actor collector)
{
// don't ever hide the map for people who have GPS.
if (collector.Owner.HasFogVisibility())
return 0;
return base.GetSelectionShares (collector);
}
public override void Activate(Actor collector)
{
base.Activate(collector);
if (collector.Owner == collector.World.LocalPlayer)
collector.Owner.Shroud.ResetExploration();
}
}
}