- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
33 lines
890 B
C#
33 lines
890 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> {}
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class HiddenUnderFog : IRenderModifier, IVisibilityModifier
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{
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public bool IsVisible(Shroud s, Actor self)
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{
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return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
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}
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static Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
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}
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}
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}
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