Files
OpenRA/OpenRA.Game/Network/Handshake.cs

73 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Network
{
public class HandshakeRequest
{
[FieldLoader.Load] public string[] Mods;
[FieldLoader.Load] public string Map;
public string Serialize()
{
var data = new List<MiniYamlNode>();
data.Add(new MiniYamlNode("Handshake", FieldSaver.Save(this)));
return data.WriteToString();
}
public static HandshakeRequest Deserialize(string data)
{
var handshake = new HandshakeRequest();
FieldLoader.Load(handshake, MiniYaml.FromString(data).First().Value);
return handshake;
}
}
public class HandshakeResponse
{
[FieldLoader.Load] public string[] Mods;
[FieldLoader.Load] public string Password;
public Session.Client Client;
public string Serialize()
{
var data = new List<MiniYamlNode>();
data.Add( new MiniYamlNode( "Handshake", null,
new string[]{ "Mods", "Password" }.Select( p => FieldSaver.SaveField(this, p) ).ToList() ) );
data.Add(new MiniYamlNode("Client", FieldSaver.Save(Client)));
return data.WriteToString();
}
public static HandshakeResponse Deserialize(string data)
{
var handshake = new HandshakeResponse();
handshake.Client = new Session.Client();
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
switch (y.Key)
{
case "Handshake":
FieldLoader.Load(handshake, y.Value);
break;
case "Client":
FieldLoader.Load(handshake.Client, y.Value);
break;
}
return handshake;
}
}
}