Files
OpenRA/OpenRA.TilesetBuilder/Form1.cs

280 lines
8.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Xml;
using OpenRA.FileFormats;
namespace OpenRA.TilesetBuilder
{
public partial class Form1 : Form
{
string srcfile;
int size;
public Form1( string src, int size )
{
srcfile = src;
this.size = size;
InitializeComponent();
surface1.TileSize = size;
surface1.Image = (Bitmap)Image.FromFile(src);
surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */
surface1.Templates = new List<Template>();
surface1.Size = surface1.Image.Size;
Load();
}
public new void Load()
{
try
{
var doc = new XmlDocument();
doc.Load(Path.ChangeExtension(srcfile, "tsx"));
foreach (var e in doc.SelectNodes("//terrain").OfType<XmlElement>())
surface1.TerrainTypes[
int.Parse(e.GetAttribute("x")),
int.Parse(e.GetAttribute("y"))] = int.Parse(e.GetAttribute("t"));
foreach (var e in doc.SelectNodes("//template").OfType<XmlElement>())
surface1.Templates.Add(new Template
{
Cells = e.SelectNodes("./cell").OfType<XmlElement>()
.Select(f => new int2(int.Parse(f.GetAttribute("x")), int.Parse(f.GetAttribute("y"))))
.ToDictionary(a => a, a => true)
});
}
catch { }
}
public void Save()
{
using (var w = XmlWriter.Create(Path.ChangeExtension(srcfile, "tsx"),
new XmlWriterSettings { Indent = true, IndentChars = " " }))
{
w.WriteStartDocument();
w.WriteStartElement("tileset");
for( var i = 0; i <= surface1.TerrainTypes.GetUpperBound(0); i++ )
for( var j = 0; j <= surface1.TerrainTypes.GetUpperBound(1); j++ )
if (surface1.TerrainTypes[i, j] != 0)
{
w.WriteStartElement("terrain");
w.WriteAttributeString("x", i.ToString());
w.WriteAttributeString("y", j.ToString());
w.WriteAttributeString("t", surface1.TerrainTypes[i, j].ToString());
w.WriteEndElement();
}
foreach (var t in surface1.Templates)
{
w.WriteStartElement("template");
foreach (var c in t.Cells.Keys)
{
w.WriteStartElement("cell");
w.WriteAttributeString("x", c.X.ToString());
w.WriteAttributeString("y", c.Y.ToString());
w.WriteEndElement();
}
w.WriteEndElement();
}
w.WriteEndElement();
w.WriteEndDocument();
}
}
void TerrainTypeSelectorClicked(object sender, EventArgs e)
{
surface1.InputMode = (sender as ToolStripButton).Tag as string;
foreach (var tsb in (sender as ToolStripButton).Owner.Items.OfType<ToolStripButton>())
tsb.Checked = false;
(sender as ToolStripButton).Checked = true;
}
void SaveClicked(object sender, EventArgs e) { Save(); }
void ShowOverlaysClicked(object sender, EventArgs e) { surface1.ShowTerrainTypes ^= true; }
void ExportClicked(object sender, EventArgs e)
{
var dir = Path.Combine(Path.GetDirectoryName(srcfile), "output");
Directory.CreateDirectory(dir);
// Create a Tileset definition
// Todo: Pull this info from the gui
var tilesetFile = "tileset-arrakis.yaml";
var mixFile = "arrakis.mix";
var tileset = new TileSet()
{
Name = "Arrakis",
Id = "ARRAKIS",
TileSize = size,
Palette = "arrakis.pal",
Extensions = new string[] {".arr", ".shp"}
};
// List of files to add to the mix file
List<string> fileList = new List<string>();
// Export palette (use the embedded palette)
var p = surface1.Image.Palette.Entries.ToList();
fileList.Add(ExportPalette(p, Path.Combine(dir, tileset.Palette)));
// Export tile artwork
foreach (var t in surface1.Templates)
fileList.Add(ExportTemplate(t, surface1.Templates.IndexOf(t), tileset.Extensions.First(), dir));
// Add the terraintypes
// Todo: add support for multiple/different terraintypes
var terraintype = new TerrainTypeInfo()
{
Type = "Clear",
Buildable = true,
AcceptSmudge = true,
IsWater = false,
Color = Color.White
};
tileset.Terrain.Add("Clear", terraintype);
// Add the templates
ushort cur = 0;
foreach (var tp in surface1.Templates)
{
var template = new TileTemplate()
{
Id = cur,
Image = "t{0:00}".F(cur),
Size = new int2(tp.Width,tp.Height),
};
// Todo: add support for different terraintypes
// Todo: restrict cells? this doesn't work: .Where( c => surface1.TerrainTypes[c.Key.X, c.Key.Y] != 0 )
foreach (var t in tp.Cells)
template.Tiles.Add((byte)((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top)), "Clear");
tileset.Templates.Add(cur, template);
cur++;
}
tileset.Save(Path.Combine(dir, tilesetFile));
throw new NotImplementedException("NotI");
//PackageWriter.CreateMix(Path.Combine(dir, mixFile),fileList);
// Cleanup
foreach (var file in fileList)
File.Delete(file);
Console.WriteLine("Finished export");
}
string ExportPalette(List<Color> p, string file)
{
while (p.Count < 256) p.Add(Color.Black); // pad the palette out with extra blacks
var paletteData = p.Take(256).SelectMany(
c => new byte[] { (byte)(c.R >> 2), (byte)(c.G >> 2), (byte)(c.B >> 2) }).ToArray();
File.WriteAllBytes(file, paletteData);
return file;
}
string ExportTemplate(Template t, int n, string suffix, string dir)
{
var TileSize = size;
var filename = Path.Combine(dir, "t{0:00}{1}".F(n, suffix));
var totalTiles = t.Width * t.Height;
var ms = new MemoryStream();
using (var bw = new BinaryWriter(ms))
{
bw.Write((ushort)TileSize);
bw.Write((ushort)TileSize);
bw.Write((uint)totalTiles);
bw.Write((ushort)t.Width);
bw.Write((ushort)t.Height);
bw.Write((uint)0); // filesize placeholder
bw.Flush();
bw.Write((uint)ms.Position + 24); // image start
bw.Write((uint)0); // 0 (32bits)
bw.Write((uint)0x2c730f8a); // magic?
bw.Write((uint)0); // flags start
bw.Write((uint)0); // walk start
bw.Write((uint)0); // index start
var src = surface1.Image;
var data = src.LockBits(new Rectangle(0, 0, src.Width, src.Height),
ImageLockMode.ReadOnly, PixelFormat.Format8bppIndexed);
unsafe
{
byte* p = (byte*)data.Scan0;
for (var v = 0; v < t.Height; v++)
for (var u = 0; u < t.Width; u++)
{
if (t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top)))
{
byte* q = p + data.Stride * TileSize * (v + t.Top) + TileSize * (u + t.Left);
for (var j = 0; j < TileSize; j++)
for (var i = 0; i < TileSize; i++)
bw.Write(q[i + j * data.Stride]);
}
else
for (var x = 0; x < TileSize * TileSize; x++)
bw.Write((byte)0); /* todo: don't fill with air */
}
}
src.UnlockBits(data);
bw.Flush();
var indexStart = ms.Position;
for (var v = 0; v < t.Height; v++)
for (var u = 0; u < t.Width; u++)
bw.Write(t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top))
? (byte)(u + t.Width * v)
: (byte)0xff);
bw.Flush();
var flagsStart = ms.Position;
for (var x = 0; x < totalTiles; x++ )
bw.Write((byte)0);
bw.Flush();
var walkStart = ms.Position;
for (var x = 0; x < totalTiles; x++)
bw.Write((byte)0x8);
var bytes = ms.ToArray();
Array.Copy(BitConverter.GetBytes((uint)bytes.Length), 0, bytes, 12, 4);
Array.Copy(BitConverter.GetBytes(flagsStart), 0, bytes, 28, 4);
Array.Copy(BitConverter.GetBytes(walkStart), 0, bytes, 32, 4);
Array.Copy(BitConverter.GetBytes(indexStart), 0, bytes, 36, 4);
File.WriteAllBytes(filename, bytes);
}
return filename;
}
}
}