225 lines
14 KiB
YAML
225 lines
14 KiB
YAML
Metadata:
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Title: Dune 2000
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Description: Three great houses fight for the precious spice, melange.\nHe who controls the spice controls the universe!\n\nTry to establish a foothold on the desert planet Arrakis\nwith its harsh environmental conditions and protect your\nharvesting operations from giant sandworms as well as\nruthless enemy factions.
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Version: {DEV_VERSION}
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Author: the OpenRA Developers
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RequiresMods:
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modchooser: {DEV_VERSION}
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Packages:
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~^Content/d2k
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~^Content/d2k/GAMESFX
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~^Content/d2k/Movies
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~^Content/d2k/Music
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.
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$d2k: d2k
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$ra: ra
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$cnc: cnc
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./mods/common: common
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~SOUND.RS
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d2k|bits
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d2k|bits/tex
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d2k|bits/xmas
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d2k|uibits
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MapFolders:
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d2k|maps: System
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~^maps/d2k/{DEV_VERSION}: User
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Rules:
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d2k|rules/misc.yaml
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d2k|rules/ai.yaml
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d2k|rules/player.yaml
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d2k|rules/world.yaml
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d2k|rules/palettes.yaml
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d2k|rules/defaults.yaml
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d2k|rules/vehicles.yaml
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d2k|rules/starport.yaml
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d2k|rules/husks.yaml
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d2k|rules/structures.yaml
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d2k|rules/aircraft.yaml
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d2k|rules/infantry.yaml
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d2k|rules/arrakis.yaml
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Sequences:
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d2k|sequences/aircraft.yaml
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d2k|sequences/vehicles.yaml
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d2k|sequences/infantry.yaml
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d2k|sequences/structures.yaml
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d2k|sequences/misc.yaml
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TileSets:
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d2k|tilesets/arrakis.yaml
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MapGrid:
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TileSize: 32,32
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Type: Rectangular
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Cursors:
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d2k|cursors.yaml
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Chrome:
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d2k|chrome.yaml
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Assemblies:
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common|OpenRA.Mods.Common.dll
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cnc|OpenRA.Mods.Cnc.dll
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d2k|OpenRA.Mods.D2k.dll
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ChromeLayout:
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d2k|chrome/ingame.yaml
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ra|chrome/ingame-chat.yaml
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ra|chrome/ingame-fmvplayer.yaml
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d2k|chrome/ingame-menu.yaml
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ra|chrome/ingame-info.yaml
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ra|chrome/ingame-infoscripterror.yaml
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ra|chrome/ingame-infobriefing.yaml
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ra|chrome/ingame-infoobjectives.yaml
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d2k|chrome/ingame-infostats.yaml
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d2k|chrome/ingame-observer.yaml
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ra|chrome/ingame-observerstats.yaml
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d2k|chrome/ingame-player.yaml
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ra|chrome/ingame-perf.yaml
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ra|chrome/ingame-debug.yaml
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d2k|chrome/mainmenu.yaml
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ra|chrome/settings.yaml
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ra|chrome/credits.yaml
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ra|chrome/lobby.yaml
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ra|chrome/lobby-mappreview.yaml
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d2k|chrome/lobby-players.yaml
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d2k|chrome/lobby-options.yaml
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ra|chrome/lobby-music.yaml
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ra|chrome/lobby-kickdialogs.yaml
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ra|chrome/lobby-globalchat.yaml
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d2k|chrome/color-picker.yaml
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ra|chrome/map-chooser.yaml
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ra|chrome/multiplayer.yaml
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ra|chrome/multiplayer-browser.yaml
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ra|chrome/multiplayer-createserver.yaml
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ra|chrome/multiplayer-directconnect.yaml
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ra|chrome/multiplayer-globalchat.yaml
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ra|chrome/connection.yaml
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d2k|chrome/dropdowns.yaml
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ra|chrome/musicplayer.yaml
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d2k|chrome/tooltips.yaml
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ra|chrome/assetbrowser.yaml
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d2k|chrome/missionbrowser.yaml
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ra|chrome/confirmation-dialogs.yaml
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ra|chrome/editor.yaml
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ra|chrome/replaybrowser.yaml
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Weapons:
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d2k|weapons/debris.yaml
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d2k|weapons/smallguns.yaml
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d2k|weapons/largeguns.yaml
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d2k|weapons/missiles.yaml
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d2k|weapons/other.yaml
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Voices:
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d2k|audio/voices.yaml
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Notifications:
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d2k|audio/notifications.yaml
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Music:
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d2k|audio/music.yaml
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Translations:
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d2k|languages/english.yaml
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LoadScreen: LogoStripeLoadScreen
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Image: d2k|uibits/loadscreen.png
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Text: Filling Crates..., Breeding Sandworms..., Fuelling carryalls..., Deploying harvesters..., Preparing 'thopters..., Summoning mentats...
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ContentInstaller:
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OutputFilenameCase: ForceUpper
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# TODO: check if DATA.R8 is at 1.03 patch level with 4840 frames
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TestFiles: ^Content/d2k/BLOXBASE.R8, ^Content/d2k/BLOXBAT.R8, ^Content/d2k/BLOXBGBS.R8, ^Content/d2k/BLOXICE.R8, ^Content/d2k/BLOXTREE.R8, ^Content/d2k/BLOXWAST.R8, ^Content/d2k/DATA.R8, ^Content/d2k/SOUND.RS, ^Content/d2k/PALETTE.BIN
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PackageMirrorList: http://www.openra.net/packages/d2k-103-mirrors.txt
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DiskTestFiles: music/ambush.aud, setup/setup.z
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PackageToExtractFromCD: setup/setup.z
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OverwriteFiles: False
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ExtractFilesFromCD:
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.: DUNE\Data\GAMESFX\SOUND.RS, DUNE\Data\DATA.R8, DUNE\Data\MOUSE.R8, DUNE\Data\BLOXBASE.R8, DUNE\Data\BLOXBAT.R8, DUNE\Data\BLOXBGBS.R8, DUNE\Data\BLOXICE.R8, DUNE\Data\BLOXTREE.R8, DUNE\Data\BLOXWAST.R8, DUNE\Data\bin\PALETTE.BIN
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GAMESFX: DUNE\Data\GAMESFX\A_ECONF1.AUD, DUNE\Data\GAMESFX\A_ECONF2.AUD, DUNE\Data\GAMESFX\A_ECONF3.AUD, DUNE\Data\GAMESFX\A_ESEL1.AUD, DUNE\Data\GAMESFX\A_ESEL2.AUD, DUNE\Data\GAMESFX\A_ESEL3.AUD, DUNE\Data\GAMESFX\A_FCONF1.AUD, DUNE\Data\GAMESFX\A_FCONF2.AUD, DUNE\Data\GAMESFX\A_FCONF3.AUD, DUNE\Data\GAMESFX\A_FCONF4.AUD, DUNE\Data\GAMESFX\A_FSEL1.AUD, DUNE\Data\GAMESFX\A_FSEL2.AUD, DUNE\Data\GAMESFX\A_FSEL3.AUD, DUNE\Data\GAMESFX\A_FSEL4.AUD, DUNE\Data\GAMESFX\AI_1MIN.AUD, DUNE\Data\GAMESFX\AI_2MIN.AUD, DUNE\Data\GAMESFX\AI_3MIN.AUD, DUNE\Data\GAMESFX\AI_4MIN.AUD, DUNE\Data\GAMESFX\AI_5MIN.AUD, DUNE\Data\GAMESFX\AI_ABORT.AUD, DUNE\Data\GAMESFX\AI_ATACK.AUD, DUNE\Data\GAMESFX\AI_BDRDY.AUD, DUNE\Data\GAMESFX\AI_BLOST.AUD, DUNE\Data\GAMESFX\AI_BUILD.AUD, DUNE\Data\GAMESFX\AI_CANCL.AUD, DUNE\Data\GAMESFX\AI_CAPT.AUD, DUNE\Data\GAMESFX\A_ICONF1.AUD, DUNE\Data\GAMESFX\A_ICONF2.AUD, DUNE\Data\GAMESFX\A_ICONF3.AUD, DUNE\Data\GAMESFX\AI_DHRDY.AUD, DUNE\Data\GAMESFX\AI_DPLOY.AUD, DUNE\Data\GAMESFX\AI_ENEMY.AUD, DUNE\Data\GAMESFX\AI_GANEW.AUD, DUNE\Data\GAMESFX\AI_GLOAD.AUD, DUNE\Data\GAMESFX\AI_GSAVE.AUD, DUNE\Data\GAMESFX\AI_GUARD.AUD, DUNE\Data\GAMESFX\AI_HATTK.AUD, DUNE\Data\GAMESFX\AI_HOLD.AUD, DUNE\Data\GAMESFX\AI_LAUNC.AUD, DUNE\Data\GAMESFX\AI_MAP1A.AUD, DUNE\Data\GAMESFX\AI_MAP1B.AUD, DUNE\Data\GAMESFX\AI_MAP1C.AUD, DUNE\Data\GAMESFX\AI_MAP2A.AUD, DUNE\Data\GAMESFX\AI_MAP2B.AUD, DUNE\Data\GAMESFX\AI_MAP2C.AUD, DUNE\Data\GAMESFX\AI_MAP3A.AUD, DUNE\Data\GAMESFX\AI_MAP4A.AUD, DUNE\Data\GAMESFX\AI_MAP5A.AUD, DUNE\Data\GAMESFX\AI_MAP6A.AUD, DUNE\Data\GAMESFX\AI_MAP7A.AUD, DUNE\Data\GAMESFX\AI_MAP8A.AUD, DUNE\Data\GAMESFX\AI_MAP9A.AUD, DUNE\Data\GAMESFX\AI_MEND.AUD, DUNE\Data\GAMESFX\AI_MFAIL.AUD, DUNE\Data\GAMESFX\AI_MONEY.AUD, DUNE\Data\GAMESFX\AI_MWIN.AUD, DUNE\Data\GAMESFX\AI_NEWOP.AUD, DUNE\Data\GAMESFX\AI_NROOM.AUD, DUNE\Data\GAMESFX\AI_ORDER.AUD, DUNE\Data\GAMESFX\AI_PLACE.AUD, DUNE\Data\GAMESFX\AI_POWER.AUD, DUNE\Data\GAMESFX\AI_PREP.AUD, DUNE\Data\GAMESFX\AI_PRMRY.AUD, DUNE\Data\GAMESFX\AI_REINF.AUD, DUNE\Data\GAMESFX\AI_RUN.AUD, DUNE\Data\GAMESFX\A_ISEL1.AUD, DUNE\Data\GAMESFX\A_ISEL2.AUD, DUNE\Data\GAMESFX\A_ISEL3.AUD, DUNE\Data\GAMESFX\AI_SELL.AUD, DUNE\Data\GAMESFX\AI_SILOS.AUD, DUNE\Data\GAMESFX\AI_SPORT.AUD, DUNE\Data\GAMESFX\AI_TRAIN.AUD, DUNE\Data\GAMESFX\AI_ULOST.AUD, DUNE\Data\GAMESFX\AI_UNRDY.AUD, DUNE\Data\GAMESFX\AI_UPGOP.AUD, DUNE\Data\GAMESFX\AI_UPGRD.AUD, DUNE\Data\GAMESFX\AI_WATTK.AUD, DUNE\Data\GAMESFX\AI_WSIGN.AUD, DUNE\Data\GAMESFX\A_VCONF1.AUD, DUNE\Data\GAMESFX\A_VCONF2.AUD, DUNE\Data\GAMESFX\A_VCONF3.AUD, DUNE\Data\GAMESFX\A_VSEL1.AUD, DUNE\Data\GAMESFX\A_VSEL2.AUD, DUNE\Data\GAMESFX\A_VSEL3.AUD, DUNE\Data\GAMESFX\G_SCONF1.AUD, DUNE\Data\GAMESFX\G_SCONF2.AUD, DUNE\Data\GAMESFX\G_SCONF3.AUD, DUNE\Data\GAMESFX\G_SSEL1.AUD, DUNE\Data\GAMESFX\G_SSEL2.AUD, DUNE\Data\GAMESFX\G_SSEL3.AUD, DUNE\Data\GAMESFX\H_ECONF1.AUD, DUNE\Data\GAMESFX\H_ECONF2.AUD, DUNE\Data\GAMESFX\H_ECONF3.AUD, DUNE\Data\GAMESFX\H_ESEL1.AUD, DUNE\Data\GAMESFX\H_ESEL2.AUD, DUNE\Data\GAMESFX\H_ESEL3.AUD, DUNE\Data\GAMESFX\HI_1MIN.AUD, DUNE\Data\GAMESFX\HI_2MIN.AUD, DUNE\Data\GAMESFX\HI_3MIN.AUD, DUNE\Data\GAMESFX\HI_4MIN.AUD, DUNE\Data\GAMESFX\HI_5MIN.AUD, DUNE\Data\GAMESFX\HI_ABORT.AUD, DUNE\Data\GAMESFX\HI_ATACK.AUD, DUNE\Data\GAMESFX\HI_BDRDY.AUD, DUNE\Data\GAMESFX\HI_BLOST.AUD, DUNE\Data\GAMESFX\HI_BUILD.AUD, DUNE\Data\GAMESFX\HI_CANCL.AUD, DUNE\Data\GAMESFX\HI_CAPT.AUD, DUNE\Data\GAMESFX\H_ICONF1.AUD, DUNE\Data\GAMESFX\H_ICONF2.AUD, DUNE\Data\GAMESFX\H_ICONF3.AUD, DUNE\Data\GAMESFX\HI_DHRDY.AUD, DUNE\Data\GAMESFX\HI_DPLOY.AUD, DUNE\Data\GAMESFX\HI_ENEMY.AUD, DUNE\Data\GAMESFX\HI_GANEW.AUD, DUNE\Data\GAMESFX\HI_GLOAD.AUD, DUNE\Data\GAMESFX\HI_GSAVE.AUD, DUNE\Data\GAMESFX\HI_GUARD.AUD, DUNE\Data\GAMESFX\HI_HATTK.AUD, DUNE\Data\GAMESFX\HI_HOLD.AUD, DUNE\Data\GAMESFX\HI_LAUNC.AUD, DUNE\Data\GAMESFX\HI_MAP1A.AUD, DUNE\Data\GAMESFX\HI_MAP1B.AUD, DUNE\Data\GAMESFX\HI_MAP1C.AUD, DUNE\Data\GAMESFX\HI_MAP2A.AUD, DUNE\Data\GAMESFX\HI_MAP2B.AUD, DUNE\Data\GAMESFX\HI_MAP2C.AUD, DUNE\Data\GAMESFX\HI_MAP3A.AUD, DUNE\Data\GAMESFX\HI_MAP3B.AUD, DUNE\Data\GAMESFX\HI_MAP4A.AUD, DUNE\Data\GAMESFX\HI_MAP4B.AUD, DUNE\Data\GAMESFX\HI_MAP5A.AUD, DUNE\Data\GAMESFX\HI_MAP6A.AUD, DUNE\Data\GAMESFX\HI_MAP6B.AUD, DUNE\Data\GAMESFX\HI_MAP7A.AUD, DUNE\Data\GAMESFX\HI_MAP9A.AUD, DUNE\Data\GAMESFX\HI_MAP9.AUD, DUNE\Data\GAMESFX\HI_MEND.AUD, DUNE\Data\GAMESFX\HI_MFAIL.AUD, DUNE\Data\GAMESFX\HI_MONEY.AUD, DUNE\Data\GAMESFX\HI_MWIN.AUD, DUNE\Data\GAMESFX\HI_NEWOP.AUD, DUNE\Data\GAMESFX\HI_NROOM.AUD, DUNE\Data\GAMESFX\HI_ORDER.AUD, DUNE\Data\GAMESFX\HI_PLACE.AUD, DUNE\Data\GAMESFX\HI_POWER.AUD, DUNE\Data\GAMESFX\HI_PREP.AUD, DUNE\Data\GAMESFX\HI_PRMRY.AUD, DUNE\Data\GAMESFX\HI_REINF.AUD, DUNE\Data\GAMESFX\HI_RUN.AUD, DUNE\Data\GAMESFX\H_ISEL1.AUD, DUNE\Data\GAMESFX\H_ISEL2.AUD, DUNE\Data\GAMESFX\H_ISEL3.AUD, DUNE\Data\GAMESFX\HI_SELL.AUD, DUNE\Data\GAMESFX\HI_SILOS.AUD, DUNE\Data\GAMESFX\HI_SPORT.AUD, DUNE\Data\GAMESFX\HI_TRAIN.AUD, DUNE\Data\GAMESFX\HI_ULOST.AUD, DUNE\Data\GAMESFX\HI_UNRDY.AUD, DUNE\Data\GAMESFX\HI_UPGOP.AUD, DUNE\Data\GAMESFX\HI_UPGRD.AUD, DUNE\Data\GAMESFX\HI_WATTK.AUD, DUNE\Data\GAMESFX\HI_WSIGN.AUD, DUNE\Data\GAMESFX\H_VCONF1.AUD, DUNE\Data\GAMESFX\H_VCONF2.AUD, DUNE\Data\GAMESFX\H_VCONF3.AUD, DUNE\Data\GAMESFX\H_VSEL1.AUD, DUNE\Data\GAMESFX\H_VSEL2.AUD, DUNE\Data\GAMESFX\H_VSEL3.AUD, DUNE\Data\GAMESFX\O_ECONF1.AUD, DUNE\Data\GAMESFX\O_ECONF2.AUD, DUNE\Data\GAMESFX\O_ECONF3.AUD, DUNE\Data\GAMESFX\O_ESEL1.AUD, DUNE\Data\GAMESFX\O_ESEL2.AUD, DUNE\Data\GAMESFX\O_ESEL3.AUD, DUNE\Data\GAMESFX\OI_1MIN.AUD, DUNE\Data\GAMESFX\OI_2MIN.AUD, DUNE\Data\GAMESFX\OI_3MIN.AUD, DUNE\Data\GAMESFX\OI_4MIN.AUD, DUNE\Data\GAMESFX\OI_5MIN.AUD, DUNE\Data\GAMESFX\OI_ABORT.AUD, DUNE\Data\GAMESFX\OI_ATACK.AUD, DUNE\Data\GAMESFX\OI_BDRDY.AUD, DUNE\Data\GAMESFX\OI_BLOST.AUD, DUNE\Data\GAMESFX\OI_BUILD.AUD, DUNE\Data\GAMESFX\OI_CANCL.AUD, DUNE\Data\GAMESFX\OI_CAPT.AUD, DUNE\Data\GAMESFX\O_ICONF1.AUD, DUNE\Data\GAMESFX\O_ICONF2.AUD, DUNE\Data\GAMESFX\O_ICONF3.AUD, DUNE\Data\GAMESFX\OI_DHRDY.AUD, DUNE\Data\GAMESFX\OI_DPLOY.AUD, DUNE\Data\GAMESFX\OI_ENEMY.AUD, DUNE\Data\GAMESFX\OI_GANEW.AUD, DUNE\Data\GAMESFX\OI_GLOAD.AUD, DUNE\Data\GAMESFX\OI_GSAVE.AUD, DUNE\Data\GAMESFX\OI_GUARD.AUD, DUNE\Data\GAMESFX\OI_HATTK.AUD, DUNE\Data\GAMESFX\OI_HOLD.AUD, DUNE\Data\GAMESFX\OI_LAUNC.AUD, DUNE\Data\GAMESFX\OI_MAP1A.AUD, DUNE\Data\GAMESFX\OI_MAP1B.AUD, DUNE\Data\GAMESFX\OI_MAP1C.AUD, DUNE\Data\GAMESFX\OI_MAP2A.AUD, DUNE\Data\GAMESFX\OI_MAP2B.AUD, DUNE\Data\GAMESFX\OI_MAP2C.AUD, DUNE\Data\GAMESFX\OI_MAP3A.AUD, DUNE\Data\GAMESFX\OI_MAP4A.AUD, DUNE\Data\GAMESFX\OI_MAP5A.AUD, DUNE\Data\GAMESFX\OI_MAP6A.AUD, DUNE\Data\GAMESFX\OI_MAP7A.AUD, DUNE\Data\GAMESFX\OI_MAP8A.AUD, DUNE\Data\GAMESFX\OI_MAP9A.AUD, DUNE\Data\GAMESFX\OI_MEND.AUD, DUNE\Data\GAMESFX\OI_MFAIL.AUD, DUNE\Data\GAMESFX\OI_MONEY.AUD, DUNE\Data\GAMESFX\OI_MWIN.AUD, DUNE\Data\GAMESFX\OI_NEWOP.AUD, DUNE\Data\GAMESFX\OI_NROOM.AUD, DUNE\Data\GAMESFX\OI_ORDER.AUD, DUNE\Data\GAMESFX\OI_PLACE.AUD, DUNE\Data\GAMESFX\OI_POWER.AUD, DUNE\Data\GAMESFX\OI_PREP.AUD, DUNE\Data\GAMESFX\OI_PRMRY.AUD, DUNE\Data\GAMESFX\OI_REINF.AUD, DUNE\Data\GAMESFX\OI_RUN.AUD, DUNE\Data\GAMESFX\O_ISEL1.AUD, DUNE\Data\GAMESFX\O_ISEL2.AUD, DUNE\Data\GAMESFX\O_ISEL3.AUD, DUNE\Data\GAMESFX\OI_SELL.AUD, DUNE\Data\GAMESFX\OI_SILOS.AUD, DUNE\Data\GAMESFX\OI_SPORT.AUD, DUNE\Data\GAMESFX\OI_TRAIN.AUD, DUNE\Data\GAMESFX\OI_ULOST.AUD, DUNE\Data\GAMESFX\OI_UNRDY.AUD, DUNE\Data\GAMESFX\OI_UPGOP.AUD, DUNE\Data\GAMESFX\OI_UPGRD.AUD, DUNE\Data\GAMESFX\OI_WATTK.AUD, DUNE\Data\GAMESFX\OI_WSIGN.AUD, DUNE\Data\GAMESFX\O_SCONF1.AUD, DUNE\Data\GAMESFX\O_SCONF2.AUD, DUNE\Data\GAMESFX\O_SCONF3.AUD, DUNE\Data\GAMESFX\O_SSEL1.AUD, DUNE\Data\GAMESFX\O_SSEL2.AUD, DUNE\Data\GAMESFX\O_SSEL3.AUD, DUNE\Data\GAMESFX\O_VCONF1.AUD, DUNE\Data\GAMESFX\O_VCONF2.AUD, DUNE\Data\GAMESFX\O_VCONF3.AUD, DUNE\Data\GAMESFX\O_VSEL1.AUD, DUNE\Data\GAMESFX\O_VSEL2.AUD, DUNE\Data\GAMESFX\O_VSEL3.AUD
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CopyFilesFromCD:
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Movies: movies/a_br01_e.vqa, movies/a_br02_e.vqa, movies/a_br03_e.vqa, movies/a_br04_e.vqa, movies/a_br05_e.vqa, movies/a_br06_e.vqa, movies/a_br07_e.vqa, movies/a_br08_e.vqa, movies/a_br09_e.vqa, movies/a_finl_e.vqa, movies/a_lose_e.vqa, movies/a_mntg_e.vqa, movies/h_br01_e.vqa, movies/h_br02_e.vqa, movies/h_br03_e.vqa, movies/h_br04_e.vqa, movies/h_br05_e.vqa, movies/h_br06_e.vqa, movies/h_br07_e.vqa, movies/h_br08_e.vqa, movies/h_br09_e.vqa, movies/h_finl_e.vqa, movies/h_lose_e.vqa, movies/h_mntg_e.vqa, movies/o_br01_e.vqa, movies/o_br02_e.vqa, movies/o_br03_e.vqa, movies/o_br04_e.vqa, movies/o_br05_e.vqa, movies/o_br06_e.vqa, movies/o_br07_e.vqa, movies/o_br08_e.vqa, movies/o_br09_e.vqa, movies/o_finl_e.vqa, movies/o_lose_e.vqa, movies/o_mntg_e.vqa, movies/g_int1_e.vqa, movies/g_int2_e.vqa, movies/g_maps_e.vqa, movies/g_pln2_e.vqa, movies/g_plnt_e.vqa, movies/t_titl_e.vqa
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Music: music/ambush.aud, music/arakatak.aud, music/atregain.aud, music/entordos.aud, music/fightpwr.aud, music/fremen.aud, music/hark_bat.aud, music/landsand.aud, music/options.aud, music/plotting.aud, music/risehark.aud, music/robotix.aud, music/score.aud, music/soldappr.aud, music/spicesct.aud, music/undercon.aud, music/waitgame.aud
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ShippedSoundtracks: 1
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ServerTraits:
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LobbyCommands
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PlayerPinger
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MasterServerPinger
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LobbySettingsNotification
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LobbyDefaults:
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StartingUnitsClass: none
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FragileAlliances: false
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Shroud: true
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Fog: true
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TechLevel: Unrestricted
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ChromeMetrics:
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common|metrics.yaml
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d2k|metrics.yaml
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Fonts:
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Regular:
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Font: common|FreeSans.ttf
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Size:14
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Bold:
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Font: common|FreeSansBold.ttf
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Size:14
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Title:
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Font: d2k|Dune2k.ttf
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Size:32
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MediumBold:
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Font: common|FreeSansBold.ttf
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Size:18
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BigBold:
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Font: common|FreeSansBold.ttf
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Size:24
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|
Small:
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|
Font: common|FreeSans.ttf
|
|
Size:12
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|
Tiny:
|
|
Font: common|FreeSans.ttf
|
|
Size:10
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|
TinyBold:
|
|
Font: common|FreeSansBold.ttf
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|
Size:10
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|
Missions:
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d2k|missions.yaml
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|
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SupportsMapsFrom: d2k
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|
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SoundFormats: Aud, Wav
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|
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SpriteFormats: R8, ShpTD, TmpRA
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SpriteSequenceFormat: DefaultSpriteSequence
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GameSpeeds:
|
|
slower:
|
|
Name: Slower
|
|
Timestep: 50
|
|
OrderLatency: 3
|
|
default:
|
|
Name: Normal
|
|
Timestep: 40
|
|
OrderLatency: 3
|
|
faster:
|
|
Name: Faster
|
|
Timestep: 30
|
|
OrderLatency: 4
|
|
fastest:
|
|
Name: Fastest
|
|
Timestep: 20
|
|
OrderLatency: 6
|
|
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|
ColorValidator:
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