Files
OpenRA/OpenRA.Mods.RA/Missions/Allies02Script.cs
2012-08-16 21:47:01 +12:00

305 lines
9.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
class Allies02ScriptInfo : TraitInfo<Allies02Script>, Requires<SpawnMapActorsInfo> { }
class Allies02Script : IWorldLoaded, ITick
{
static readonly string[] objectives =
{
"Destroy the SAM sites. Tanya and Einstein must survive.",
"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
};
int currentObjective;
Actor sam1;
Actor sam2;
Actor sam3;
Actor sam4;
Actor tanya;
Actor einstein;
Actor engineer;
Actor engineerMiss;
Actor chinookHusk;
Actor allies2BasePoint;
Actor reinforcementsEntryPoint;
Actor extractionLZEntryPoint;
Actor extractionLZ;
Actor einsteinChinook;
World world;
Player allies1;
Player allies2;
Player soviets;
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
const string ChinookName = "tran";
const string SignalFlareName = "flare";
const string EngineerName = "e6";
const int EngineerMissClearRange = 5;
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud");
}
void MissionFailed(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
}
public void Tick(Actor self)
{
if (world.FrameNumber % 3500 == 1)
{
DisplayObjective();
}
if (world.FrameNumber == 200)
{
SendReinforcements();
}
if (!engineerMiss.Destroyed && engineer == null && AlliesControlMiss())
{
SpawnEngineerAtMiss();
engineerMiss.QueueActivity(new Demolish(engineerMiss, 0));
}
if (currentObjective == 0)
{
if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
{
currentObjective++;
DisplayObjective();
SpawnSignalFlare();
Sound.Play("flaren1.aud");
Game.RunAfterDelay(25 * 10, StartChinookTimer);
}
}
else if (currentObjective == 1)
{
if (einsteinChinook != null && !einsteinChinook.IsDead() && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
MissionAccomplished("Einstein was rescued.");
}
}
if (tanya.Destroyed)
{
MissionFailed("Tanya was killed.");
}
if (einstein.Destroyed)
{
MissionFailed("Einstein was killed.");
}
ManageSovietOre();
}
void ManageSovietOre()
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
void SpawnSignalFlare()
{
world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
}
void StartChinookTimer()
{
var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96));
Ui.Root.AddChild(timer);
Sound.Play("timergo1.aud");
}
void ChinookTimerExpired(CountdownTimerWidget timer)
{
timer.Visible = false;
SendChinook();
}
void SendReinforcements()
{
Sound.Play("reinfor1.aud");
for (int i = 0; i < reinforcements.Length; i++)
{
var actor = world.CreateActor(reinforcements[i], new TypeDictionary
{
new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)),
new FacingInit(0),
new OwnerInit(allies2)
});
actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
}
}
void SendChinook()
{
einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true));
einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(extractionLZEntryPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
{
return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
}
bool AlliesControlMiss()
{
var units = UnitsNearActor(engineerMiss, EngineerMissClearRange);
return units.Any() && units.All(a => a.Owner == allies1);
}
void SpawnEngineerAtMiss()
{
engineer = world.CreateActor(EngineerName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(engineerMiss.Location) });
engineer.QueueActivity(new Move.Move(engineerMiss.Location + new CVec(5, 0)));
}
public void WorldLoaded(World w)
{
world = w;
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
sam1 = actors["SAM1"];
sam2 = actors["SAM2"];
sam3 = actors["SAM3"];
sam4 = actors["SAM4"];
tanya = actors["Tanya"];
einstein = actors["Einstein"];
chinookHusk = actors["ChinookHusk"];
allies2BasePoint = actors["Allies2BasePoint"];
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
extractionLZ = actors["ExtractionLZ"];
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
engineerMiss = actors["EngineerMiss"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
}
}
public class CountdownTimerWidget : Widget
{
public string Header { get; set; }
public int TicksLeft { get; set; }
public float2 Position { get; set; }
public CountdownTimerWidget(string header, int ticksLeft, Action<CountdownTimerWidget> onExpired, float2 position)
{
Header = header;
TicksLeft = ticksLeft;
OnExpired = onExpired;
Position = position;
OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
}
public Action<CountdownTimerWidget> OnExpired { get; set; }
public Action<CountdownTimerWidget> OnOneMinuteRemaining { get; set; }
public Action<CountdownTimerWidget> OnTwoMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnThreeMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnFourMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnFiveMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnTenMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnTwentyMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnThirtyMinutesRemaining { get; set; }
public Action<CountdownTimerWidget> OnFortyMinutesRemaining { get; set; }
public override void Tick()
{
if (!IsVisible())
{
return;
}
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case 1500 * 00: OnExpired(this); break;
case 1500 * 01: OnOneMinuteRemaining(this); break;
case 1500 * 02: OnTwoMinutesRemaining(this); break;
case 1500 * 03: OnThreeMinutesRemaining(this); break;
case 1500 * 04: OnFourMinutesRemaining(this); break;
case 1500 * 05: OnFiveMinutesRemaining(this); break;
case 1500 * 10: OnTenMinutesRemaining(this); break;
case 1500 * 20: OnTwentyMinutesRemaining(this); break;
case 1500 * 30: OnThirtyMinutesRemaining(this); break;
case 1500 * 40: OnFortyMinutesRemaining(this); break;
}
}
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
font.DrawTextWithContrast(text, Position, TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}