Files
OpenRA/OpenRA.Game/Network/SyncReport.cs
2010-09-19 17:13:44 +12:00

89 lines
2.0 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.Support;
namespace OpenRA.Network
{
class SyncReport
{
const int numSyncReports = 5;
Report[] syncReports = new Report[numSyncReports];
int curIndex = 0;
public SyncReport()
{
for (var i = 0; i < numSyncReports; i++)
syncReports[i] = new SyncReport.Report();
}
internal void UpdateSyncReport()
{
if (!Game.Settings.Debug.RecordSyncReports)
return;
GenerateSyncReport(syncReports[curIndex]);
curIndex = ++curIndex % numSyncReports;
}
void GenerateSyncReport(Report report)
{
report.Frame = Game.orderManager.FrameNumber;
report.Traits.Clear();
foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
{
var sync = Sync.CalculateSyncHash(a.Trait);
if (sync != 0)
report.Traits.Add(new TraitReport()
{
ActorID = a.Actor.ActorID,
Type = a.Actor.Info.Name,
Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
Trait = a.Trait.GetType().Name,
Hash = sync
});
}
}
internal void DumpSyncReport(int frame)
{
foreach (var r in syncReports)
if (r.Frame == frame)
{
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
Log.Write("sync", "SharedRandom: "+r.SyncedRandom);
Log.Write("sync", "Synced Traits:");
foreach (var a in r.Traits)
Log.Write("sync", "\t {0} {1} {2} {3} ({4})".F(
a.ActorID,
a.Type,
a.Owner,
a.Trait,
a.Hash
));
return;
}
Log.Write("sync", "No sync report available!");
}
class Report
{
public int Frame;
public int SyncedRandom;
public List<TraitReport> Traits = new List<TraitReport>();
}
struct TraitReport
{
public uint ActorID;
public string Type;
public string Owner;
public string Trait;
public int Hash;
}
}
}