Files
OpenRA/OpenRA.Game/UtilityCommands/RegisterModCommand.cs
RoosterDragon f4af5c1764 Fix CA1852
2023-06-06 11:51:47 +03:00

39 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.UtilityCommands
{
sealed class RegisterModCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--register-mod";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3 && new string[] { "system", "user", "both" }.Contains(args[2]);
}
[Desc("LAUNCHPATH (system|user|both)", "Generates a mod metadata entry for the in-game mod switcher.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
ModRegistration type = 0;
if (args[2] == "system" || args[2] == "both")
type |= ModRegistration.System;
if (args[2] == "user" || args[2] == "both")
type |= ModRegistration.User;
new ExternalMods().Register(utility.ModData.Manifest, args[1], Enumerable.Empty<string>(), type);
}
}
}