59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Cnc.Traits.Render
|
|
{
|
|
sealed class WithSplitAttackPaletteInfantryBodyInfo : WithInfantryBodyInfo
|
|
{
|
|
[PaletteReference]
|
|
[Desc("Palette to use for the split attack rendering.")]
|
|
public readonly string SplitAttackPalette = null;
|
|
|
|
[Desc("Sequence suffix to use.")]
|
|
public readonly string SplitAttackSuffix = "muzzle";
|
|
|
|
public override object Create(ActorInitializer init) { return new WithSplitAttackPaletteInfantryBody(init, this); }
|
|
}
|
|
|
|
sealed class WithSplitAttackPaletteInfantryBody : WithInfantryBody
|
|
{
|
|
readonly WithSplitAttackPaletteInfantryBodyInfo info;
|
|
readonly Animation splitAnimation;
|
|
bool visible;
|
|
|
|
public WithSplitAttackPaletteInfantryBody(ActorInitializer init, WithSplitAttackPaletteInfantryBodyInfo info)
|
|
: base(init, info)
|
|
{
|
|
this.info = info;
|
|
var rs = init.Self.Trait<RenderSprites>();
|
|
splitAnimation = new Animation(init.World, rs.GetImage(init.Self), RenderSprites.MakeFacingFunc(init.Self));
|
|
rs.Add(new AnimationWithOffset(splitAnimation, null, () => IsTraitDisabled || !visible), info.SplitAttackPalette);
|
|
}
|
|
|
|
protected override void Attacking(Actor self, Armament a, Barrel barrel)
|
|
{
|
|
base.Attacking(self, a, barrel);
|
|
|
|
var sequence = DefaultAnimation.CurrentSequence.Name + "-" + info.SplitAttackSuffix;
|
|
if (state == AnimationState.Attacking && splitAnimation.HasSequence(sequence))
|
|
{
|
|
visible = true;
|
|
splitAnimation.PlayThen(sequence, () => visible = false);
|
|
}
|
|
}
|
|
}
|
|
}
|