Files
OpenRA/OpenRA.Mods.Cnc/Traits/World/TSResourceLayer.cs
RoosterDragon f4af5c1764 Fix CA1852
2023-06-06 11:51:47 +03:00

127 lines
3.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World)]
sealed class TSResourceLayerInfo : ResourceLayerInfo
{
public readonly string VeinType = "Veins";
[ActorReference]
[Desc("Actor types that should be treated as veins for adjacency.")]
public readonly HashSet<string> VeinholeActors = new() { };
public override object Create(ActorInitializer init) { return new TSResourceLayer(init.Self, this); }
}
sealed class TSResourceLayer : ResourceLayer, INotifyActorDisposing
{
readonly TSResourceLayerInfo info;
readonly HashSet<CPos> veinholeCells = new();
public TSResourceLayer(Actor self, TSResourceLayerInfo info)
: base(self, info)
{
this.info = info;
}
protected override void WorldLoaded(World w, WorldRenderer wr)
{
// Cache locations of veinhole actors
w.ActorAdded += ActorAddedToWorld;
w.ActorRemoved += ActorRemovedFromWorld;
foreach (var a in w.Actors)
ActorAddedToWorld(a);
base.WorldLoaded(w, wr);
}
void ActorAddedToWorld(Actor a)
{
if (info.VeinholeActors.Contains(a.Info.Name))
foreach (var cell in a.OccupiesSpace.OccupiedCells())
veinholeCells.Add(cell.Cell);
}
void ActorRemovedFromWorld(Actor a)
{
if (info.VeinholeActors.Contains(a.Info.Name))
foreach (var cell in a.OccupiesSpace.OccupiedCells())
veinholeCells.Remove(cell.Cell);
}
void INotifyActorDisposing.Disposing(Actor self)
{
self.World.ActorAdded -= ActorAddedToWorld;
self.World.ActorRemoved -= ActorRemovedFromWorld;
}
bool IsValidResourceNeighbour(CPos cell, CPos neighbour)
{
if (!Map.Contains(neighbour))
return false;
// Non-vein resources are not allowed in the cardinal neighbours to
// an already existing vein cell
return Content[neighbour].Type != info.VeinType;
}
bool IsValidVeinNeighbour(CPos cell, CPos neighbour)
{
if (!Map.Contains(neighbour))
return false;
// Cell is automatically valid if it contains a veinhole actor
if (veinholeCells.Contains(neighbour))
return true;
// Neighbour must be flat or a cardinal slope, unless the resource cell itself is a slope
if (Map.Ramp[cell] == 0 && Map.Ramp[neighbour] > 4)
return false;
// Neighbour must be have a compatible terrain type (which also implies no other resources)
var neighbourTerrain = Map.GetTerrainInfo(neighbour).Type;
var veinInfo = info.ResourceTypes[info.VeinType];
return neighbourTerrain == veinInfo.TerrainType || veinInfo.AllowedTerrainTypes.Contains(neighbourTerrain);
}
protected override bool AllowResourceAt(string resourceType, CPos cell)
{
if (!Map.Contains(cell))
return false;
// Resources are allowed on flat terrain and cardinal slopes
if (Map.Ramp[cell] > 4)
return false;
if (!info.ResourceTypes.TryGetValue(resourceType, out var resourceInfo))
return false;
if (!resourceInfo.AllowedTerrainTypes.Contains(Map.GetTerrainInfo(cell).Type))
return false;
// Ensure there is space for the vein border tiles (not needed on ramps)
var check = resourceType == info.VeinType ? (Func<CPos, CPos, bool>)IsValidVeinNeighbour : IsValidResourceNeighbour;
var blockedByNeighbours = Map.Ramp[cell] == 0 && !Common.Util.ExpandFootprint(cell, false).All(c => check(cell, c));
return !blockedByNeighbours && (resourceType == info.VeinType || !BuildingInfluence.AnyBuildingAt(cell));
}
}
}