Files
OpenRA/OpenRA.FileFormats/PlayerColorRemap.cs
2012-06-20 09:51:00 +02:00

53 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.FileFormats
{
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
static int[] GetRemapRamp(int[] Ramp)
{
var RemapRamp = Ramp.Select(r => r - Ramp[0]).ToArray();
return RemapRamp;
}
public static int GetRemapIndex(int[] Ramp, int i)
{
return Ramp[i];
}
public PlayerColorRemap(int[] Ramp, ColorRamp c)
{
var c1 = c.GetColor(0);
var c2 = c.GetColor(1); /* temptemp: this can be expressed better */
var baseIndex = Ramp[0];
var RemapRamp = GetRemapRamp(Ramp);
remapColors = RemapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
public Color GetRemappedColor(Color original, int index)
{
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}
}