Files
OpenRA/OpenRa.Game/Traits/IronCurtainable.cs

38 lines
885 B
C#

using System.Linq;
using OpenRa.Game.Effects;
namespace OpenRa.Game.Traits
{
class IronCurtainable : IOrder, IDamageModifier, ITick
{
int RemainingTicks = 0;
public IronCurtainable(Actor self) { }
public void Tick(Actor self)
{
if (RemainingTicks > 0)
RemainingTicks--;
}
public float GetDamageModifier()
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return null; // IronCurtain order is issued through Chrome.
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IronCurtain")
{
order.Power.OnFireNotification(self, self.Location);
Game.world.AddFrameEndTask(w => w.Add(new InvulnEffect(self)));
RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
}
}
}
}