Files
OpenRA/OpenRa.Game/Traits/Reservable.cs
2009-12-31 11:17:28 +13:00

31 lines
642 B
C#

using System;
namespace OpenRa.Game.Traits
{
class Reservable : ITick
{
public Reservable(Actor self) { }
Actor reservedFor;
public void Tick(Actor self)
{
if (reservedFor == null)
return; /* nothing to do */
if (reservedFor.IsDead) reservedFor = null; /* not likely to arrive now. */
}
public IDisposable Reserve(Actor forActor)
{
reservedFor = forActor;
return new DisposableAction(() => reservedFor = null);
}
public static bool IsReserved(Actor a)
{
var res = a.traits.GetOrDefault<Reservable>();
return res != null && res.reservedFor != null;
}
}
}