Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f549e7e5a82bbe1b0cc04f3b35ad61368bca4b11
OpenRA/OpenRA.Mods.RA/Render
History
Chris Forbes d29b068d59 #140
2010-09-13 07:44:11 +12:00
..
RenderBuilding.cs
Beefier building explosions (replicates real-cnc)
2010-09-08 03:13:26 +12:00
RenderBuildingCharge.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingOre.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingTurreted.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWall.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWarFactory.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Idle animations for infantry. Enabled for cnc e3.
2010-09-07 23:30:49 +12:00
RenderSpy.cs
#140
2010-09-13 07:44:11 +12:00
RenderUnit.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitReload.cs
msam polish -- contains some dirty hacks
2010-08-15 21:11:38 +12:00
RenderUnitRotor.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Powered by Gitea Version: 1.25.1 Page: 1271ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API